Search the most comprehensive database of interviews and book signings from Robert Jordan, Brandon Sanderson and the rest of Team Jordan.
2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
Logged In (0):
Newest Members:johnroserking, petermorris, johnadanbvv, AndrewHB, jofwu, Salemcat1, Dhakatimesnews, amazingz, Sasooner, Hasib123,
I really loved the character Lightsong, he was my favorite and probably one of the most interesting characters I've ever read about. Did you have anyone in particular in mind when you came up with him? How did go about developing him as a character?
Rupert Everett was sitting in the back of my mind.
Actually, in order to develop Lightsong's character well, I didn't want to imitate any one voice. That's something we always stay away from. But I had been wanting to work on writing humor in a different way from what I'd previously used. I spent a lot of time watching and analyzing the movie The Thin Man, the old comedy/mystery/crime film with an emphasis on very witty characters making wisecracks as they investigate a murder. If you haven't seen it, it's delightful. Along with An Ideal Husband and The Importance of Being Earnest, those were my three sources of inspiration. I was trying for a blend of those two styles—and then of course added my own sense of humor.
"I loved the character reversal that took place with Vivian and Siri..." and actually I'm enjoying that at the moment "...did you come up with that idea- was that an early idea in your planning or did it emerge as a result of the story writing itself?"
That's a good question, for most of those they were early ideas, my- I had two main themes for myself when writing Warbreaker, one was character reversals I wanted to play with the idea of reversed roles, you see it from the very beginning when the two sisters are forced to reverse roles and also the role reversal between Vasher and Denth.
The other big thing was I wanted to work on my humor and try and approach new ways of being, of having humor in a book and seeing what different types of character humor I could use. It was really me delving into a lot of Shakespeare at the time and seeing the way he pulled reversals and the way he used multiple levels of humor and I wanted to play with that concept in fantasy novels, so a lot of those were planned. Some of them were not, some of them came spontaneously, as you're writing the book, you always come up with great ideas for books while you're working on them so you kind of see the evolution of a few of them.
Warbreaker is posted for free on my website, the complete draft of it and I actually posted the first draft all the way through to the last draft and so you can actually take and compare the first draft to the very last draft and even the chapters as I wrote them you can see how some things were evolving and coming to be and I was realizing certain things while I was doing it and other things were, were very well foreshadowed from the beginning.
All of the keeps in the Mistborn series are based on real structures I've visited. The mists are based on a trip to Idaho, were I drove through a fog bank at high speeds.
Warbreaker's setting was inspired, in part, by a visit to Hawaii.
Much of Roshar is inspired by tidal pools and coral reefs.
Just wanted to ask how you come up with all your different universes?
You know, it’s hard to say where specifically where they come from. You can point to certain ones and say, Mistborn, Mistborn came from me driving through a fog bank at 80 miles an hour and saying, “Wow that looks cool, can I use that?” And you can point at Warbreaker with me saying, “I’ve done this whole world of ash and I need to do something colorful, let’s build a color based magic system.” Way of Kings is definitely influenced by tidal pools and things like that. And so, each one’s different, it’s just things I see that I think will make interesting stories and settings.