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Your search for the tag 'writing moments' yielded 5 results

  • 1

    Interview: Jul 13th, 2012


    Okay, first of all I’d like to say I love reading the annotations, and kind of finding out what was going on in your mind, kind of behind the scenes, like the Director’s Commentary

    Brandon Sanderson

    Oh, thank you


    So thank you for doing those. And my question is: I’ve noticed in a lot of the books—Mistborn, Warbreaker, even Elantris—that the characters are working so hard towards a goal, and then once they did it or when they get close, all the sudden they realize that it’s doing the complete opposite of what they were expecting, or just was kind of a distraction for them or whatever, and so my question is:

    Is that just a good way to kind of throw in a plot twist that’s unexpected, or is that a reflection of kind of how you see our lives and what we’re doing, or something else?


    I would say it’s both of those things, certainly. I was going to say as you were saying that “that’s just how life is,” but, plot wise, plot twists are tough, because—okay, how should I say it—bad plot twists are easy, right, you can just do anything, you can be like “alright, and then ninja’s attack.” (Aside: this is a regency romance, I don’t know where those ninjas came from…(That’s actually a story, if you’ve read that)).

    Bad plot twists are easy. Good plot twists, I use a phrase that they use in Hollywood, which is “surprising, yet inevitable.” This is an age-old term in Hollywood where you want it, when it happens everyone to be surprised, and yet, as it happens, then they say “oooh, I should have seen that coming.” Those are the best plot twists. You can’t always pull those off—they’re really hard—but when you can they’re great, and that’s what I’m shooting for. I don’t necessarily twist my plot just to twist my plot; I try to find a story that is engaging and interesting and then the further we go along in it, the more you learn about the characters and the world and what’s actually going on and hopefully that reveals a hidden depth.

    It’s like life. Everyone that you meet, you’re going to make a snap judgment on them. The longer you know them, the more depth you will see to this person. I want you to have that feeling about a book. You’ll make a snap judgment, “okay, this is an action-adventure story.” You’ll read it more and hopefully you’ll see those levels, of world-building, the hidden depth of the characters, the things you can’t get across in one page; that’s why I like writing big epic fantasies because it gives me a lot of time to explore all that depth. And I do the same thing with the plot. Everything is about more than one thing, and I think that that just makes for interesting stories that I like to read.


  • 2

    Interview: Jul 10th, 2012

    Sabrina Fish

    What do you wish you’d done differently?

    Brandon Sanderson

    There’s not something I wish I had done differently, but I think the greatest weakness of the book is that for the ending to really work, you have to know some things about the original trilogy. For the rest of the book, you don’t need to know anything about the trilogy. So I wonder if that was the right move or not.


  • 3

    Interview: May, 2012

    Nalini Haynes

    Some characters are there for you to hate, do you find that fans want you to change that character?

    Brandon Sanderson

    Reader feedback is an interesting thing. I’ll use the Wheel of Time as a model. When I took the Wheel of Time, I was a fan and reader. There were certain things that the super fan in me wanted to see happen and I had to say, ‘No, wait a minute. That would take the book into the ridiculous.’ If I put in all the cameos and brought back the characters with just the lines all the fans would love, I would risk turning the book into a comedy. With all the callouts and sendups, it turns into Shrek, which is just one huge pop culture extravaganza. That’s not what we want to do, not what we want to write. When fans are often asking for these things, they are not really asking for them.

    I think there are certain things, as a fan, that you do want: great moments, huge payoffs that were a long time coming; after waiting so many many years there are things you want to have come together, a climax you want to read—these are important. So walking that line is difficult, and working on the Wheel of Time has taught me how to do it better. Characters the fans love to hate—you get a sense of when you want to make sure they are in the fans’ face plenty, and when you want to back off.


  • 4

    Interview: Jul 29th, 2006

    Brandon Sanderson

    The scene with Vin standing in the darkness and looking in at the people having fun inside was one of the first and fundamental scenes I got for her character. Those who have read other annotations and essays by me know that I build my books by important focal scenes. This image of Vin keeping herself aloof from the fun and good humor, yet desiring to be part of it so badly, seemed to me to be the perfect character for Kelsier's apprentice.

    Of course, this scene was actually only half of the image I conjured in my mind. The other half comes, of course, the scene later in the book where Vin has become fully a part of the crew, enjoying their friendship, and looks out of the kitchen at the dark hallway beyond, where she once stood. Nice little brackets of a character arc, and the main focus in my mind of Vin's growth in this book.


  • 5

    Interview: Jul 29th, 2006

    Brandon Sanderson

    All of that considered, I know the beginning is kind of slow. That's how my books are—while I can often start with a bang in the first few chapters, I then need to go into building mode so that I can earn my climaxes in the later third. We need to have some scenes explaining Allomancy in detail, for instance, before we can have scenes like happen in the next chapter.

    Still, I like a lot about the introduction to this book. Vin's character comes off very strongly, and the plot is established quickly—something I sometimes have trouble doing.