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  #1  
Old 06-28-2012, 08:59 AM
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Default Get Ready!

I just saw this in my Facebook feed. Posted by ArenaNet:
http://www.youtube.com/watch?v=t-CB0hheQRg

*does a happy dance*

Arenanet Blog - Announcing the Guild Wars 2 Launch Date - June 28th, 2012: http://www.arena.net/blog/announcing...date#more-8655
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  #2  
Old 06-28-2012, 09:52 AM
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Meh.

Was slightly excited for GW2 before I saw some pictures of what you have to pay for.

Anyone got an updated list of that?

The specific thing that turned me off was you have to pay for a bigger inventory. Is that still in?
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Old 06-28-2012, 01:18 PM
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Depends on what you mean. Just like in GW1, each character starts off with a 20 slot backpack, 4 bag slots which you can get in game (either buying or crafting) and 1 account tab. Unlike GW1 they can range from 4 to 20 slots in size, and the Account Storage is 30 slots. If you want extra bag slots or storage tabs, yeah, that's going to cost you extra.
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Old 06-28-2012, 01:24 PM
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2 MORE MONTHS?? DAMN THAT'S SO FAR AWAY (SORRY FOR SHOUTING LOL)
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Old 06-28-2012, 08:47 PM
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Quote:
Originally Posted by DahLliA View Post
Meh.

Was slightly excited for GW2 before I saw some pictures of what you have to pay for.

Anyone got an updated list of that?

The specific thing that turned me off was you have to pay for a bigger inventory. Is that still in?
You do not have to pay cash however. You can trade in game currency for the gem shop gems.

After you craft four 8 slot bags you will be pretty much set. Also there is a specific storage tab that holds nothing but crafting materials and a mini pet tab that holds just mini pets.
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Old 06-29-2012, 06:22 PM
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Quote:
Originally Posted by czymann View Post
You do not have to pay cash however. You can trade in game currency for the gem shop gems.

After you craft four 8 slot bags you will be pretty much set. Also there is a specific storage tab that holds nothing but crafting materials and a mini pet tab that holds just mini pets.
cool. might check it out after all then. the combat system looks interesting at least.
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