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  #1  
Old 04-01-2010, 04:44 PM
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Default Update - Thursday, April 1, 2010

http://wiki.guildwars.com/wiki/Feedb...dates/20100401

Guild Wars Game Update Notes

Update - Thursday, April 1, 2010
Skill Updates & Additions

Assassin

* No changes for Assassins.

Dervish

* Mysticism: this attribute now returns 1 Energy for every rank of Mysticism.
* Avatar of Grenth: now removes an enchantment with every attack.
* Balthazar's Rage, Grenth's Fingers, and Staggering Force now deal their damage when removed.

Elementalist

* Added friendly fire to all Elementalist area-of-effect attacks.
* Conjures now work regardless of the weapon's elemental mod and can stack.
* Deep Freeze, Earthquake, Lightning Storm, and Rodgort's Invocation now affect foes within radar range.

Mesmer

* Blackout: now a ranged skill; doesn't blackout the caster.
* Distortion: added the following functionality: "You have +10 to your Politics and Reporting attributes."
* Diversion: spell duration is now infinite; effect on target foe is increased to 120 seconds.
* Price of Pride: now deals 5...40 damage for each title track the target foe has maxed.
* Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join."

Monk

* Amity (PvP): increased casting time to 60 seconds. If this spell completes, the match ends in a draw.
* Banish: changed functionality to: "Target foe may not return to this map for 1...8...10 years."
* Pacifism: changed functionality to: "For 8...18...20 seconds, target foe cannot play Guild Wars. It has 'war' in the name."
* Smiter's Boon (PvP): increased casting time to 5 seconds.
* Spirit Bond: removed restriction on the maximum number of hits.
* Supportive Spirit: changed functionality to: "Create a level 1...12...15 Supportive Spirit. Whenever an ally in range has a skill fail, the Supportive Spirit casts Words of Comfort on that ally."
* Words of Comfort: now heals for 15...51...60, and removes Anguish.

Necromancer

* All vampiric skills, when equipped, now cause your character to sparkle in sunlight.
* Rigor Mortis: added the following functionality: "Must target a dead foe."
* Rising Bile: added the following functionality: "Any effects from consumables are negated."

Paragon

* Chants and Shouts can now be activated by voice command.
* Echoes can now be cast on Ritualist spirits.

Ranger

* When using a pet skill, your character will now shout out what skill the pet should use. For example, if your pet is named Moachu, and you use Bestial Pounce, your character will shout, "Moachu! Use Bestial Pounce!"
* Apply Poison: this skill no longer works on bow attacks.
* Fertile Season: changed functionality to: "If two or more animals of the same type, level 5 or higher, are adjacent to each other, a level 1 animal of that type is created."
* Nature's Renewal: this skill can now be used only when standing near flowers.
* Otyugh's Cry: added the following functionality: "All nearby neutral pets attack the target foe."
* Point Blank Shot: reduced to touch range.
* Sloth Hunter's Shot: added the following functionality: "+10...25 damage vs. sloths."

Ritualist

* Weapon spells can now be cast on spirits.
* Disenchantment: all skills used by players in its area of effect automatically fail.
* Mighty Was Vorizun: changed functionality to: "While you hold the Ashes of Vorizun, you have 50% more 3G coverage, but you cannot use the item you really want to."
* Vengeful Was Khanhei: changed functionality to: "While you hold Khanhei's ashes, skills used on you are interrupted, but are allowed to finish when you drop his ashes. This skill is the best item spell of all time. OF ALL TIME."

Warrior

* Changed base armor to be 100, but -60 against lightning damage.
* "For Great Justice!": added the following functionality: "Every zig takes off."
* Disarm: now causes target foe to drop any currently equipped weapon to the ground.
* Griffon's Sweep: changed functionality to: "Summons a Griffon ally to your location. This ally fights for you for 30 seconds. You may have more than one Griffon ally at one time."
* Healing Signet: now usable by all professions.
* Leviathan's Sweep: changed functionality to: "Summons a Leviathan ally to your location. This ally fights for you for 30 seconds. You may have more than one Leviathan ally at one time."


Classic Skills

By popular demand, the Guild Wars Classic Skill Pack has been added to the Guild Wars In-Game Store. Now, players can relive the days of yore with this exciting selection of skills that function as they did when they were released. The Classic Skill Pack includes the following:

* "I Will Avenge You!"
* Aegis
* Mantra of Recovery
* Order of the Vampire
* Shadow Form
* Signet of Ghostly Might
* Smiter's Boon
* Ursan Blessing
* And many more!


Heroes

* The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better!


Durability

* Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store.


PvP

Added support in the PvP character-creation process for the following playable races:

* Centaurs
* Charr
* Elves
* Forgotten
* Orcs
* Tengu
* Titans


Hard Mode Adjustments

* Now called Hard-Core Mode.
* All player deaths in Hard-Core Mode are permanent.
* Permanently dead characters can still log in, but they may only visit the Underworld map and cannot trade, access account storage, or interact with merchants.


Creature AI Updates

A number of refinements have been made to more closely simulate PvP play:

* Monsters now intelligently pre-kite opponents.
* Monsters now retreat when hurt.
* Monsters with shields will now swap shields based on player damage type.
* Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts.
* Many monsters now copy their builds from a wiki.
* Monsters now have a chance to resign if they do not have a monk.
* Several new monster-only shouts have been added.
o "Lolwut!?": used after an ally dies.
o "Noob!": used after killing any foe.
o "That's imba!": used after dying at the hands of any foe.


Miscellaneous

* Enlarged the world to provide greater opportunity for exploration.
* Playable characters can now swim.
* Reset all players' Cartographer titles due to new world size and accessibility.
* Updated Alliance Battles in Factions so the battle line is now affected by a third supportable faction: Ninjas.
* Integrated some features of the Guild Wars 2 graphics engine to enhance gameplay experience:
o Updated grass texture.
o Tightened up the graphics on level 3.
o Added support to the Hall of Monuments to teleport Guild Wars characters into Guild Wars 2.

tl;dr: look at the date
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  #2  
Old 04-02-2010, 09:18 PM
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Elementalist

* Added friendly fire to all Elementalist area-of-effect attacks. - How horrid would this be

* Deep Freeze, Earthquake, Lightning Storm, and Rodgort's Invocation now affect foes within radar range. - and how great would this be LOL



That was hysterical, i liked the progressiveness
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Old 04-03-2010, 12:38 PM
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Originally Posted by Zaela Sedai View Post
Elementalist

* Added friendly fire to all Elementalist area-of-effect attacks. - How horrid would this be

* Deep Freeze, Earthquake, Lightning Storm, and Rodgort's Invocation now affect foes within radar range. - and how great would this be LOL



That was hysterical, i liked the progressiveness
if they combined the both together? Awesome!

The best part is where the Assassin gets no update at all.
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Old 04-05-2010, 07:54 PM
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lol
Quote:
Originally Posted by Mesmer

* Blackout: now a ranged skill; doesn't blackout the caster.
* Distortion: added the following functionality: "You have +10 to your Politics and Reporting attributes." ROFLMAO - Gonzo doesn't play, does he?
* Diversion: spell duration is now infinite; effect on target foe is increased to 120 seconds.
* Price of Pride: now deals 5...40 damage for each title track the target foe has maxed. This one might be a little hard on some of us
* Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join." ~snicker~
Quote:
Originally Posted by Monk
Pacifism: changed functionality to: "For 8...18...20 seconds, target foe cannot play Guild Wars. It has 'war' in the name."
Quote:
Durability

* Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store.
AUGGGHHHHHHH!

This was a hoot!
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Old 04-19-2010, 01:08 PM
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Quote:
Elementalist

* Added friendly fire to all Elementalist area-of-effect attacks.
This is possibly the stupidest nerfing I've ever seen.
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Old 04-19-2010, 01:52 PM
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Originally Posted by Gilshalos Sedai View Post
This is possibly the stupidest nerfing I've ever seen.
*wonders if Gil is serious*
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Old 04-19-2010, 04:43 PM
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Quote:
Originally Posted by Gilshalos Sedai View Post
This is possibly the stupidest nerfing I've ever seen.
Eh what? LOL.
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Old 04-19-2010, 07:59 PM
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This is what happens when an English major doesn't put the largest portion of her degree to use: READING for comprehension.



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Old 04-20-2010, 12:24 AM
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Wait, what would be so wrong with the durability thing? Almost all RPGs I play have a similar system...

And yes, I do realize it was an April Fools thing, but I'm curious as to why Tru went superrage over it?
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Old 04-20-2010, 12:48 AM
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probably because the repair kits are purchasable from the Guild Wars Store, ie you have to pay real world money, not in game gold, to fix items you have.
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