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  #21  
Old 01-30-2016, 01:27 PM
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don't MAKE typos...
Now PD, you shouldn't take that tone with me. After all, I outrank you.
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  #22  
Old 01-30-2016, 03:42 PM
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It's pretty much like theater or make belief in form of a game with a set of rules
So, could you play a version in the WoT universe?
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  #23  
Old 01-30-2016, 04:49 PM
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So, could you play a version in the WoT universe?
Well yes, but getting an adapted rule book might be tough. Might have to make one yourself in fact. The basic shape is easy enough, but getting the numbers right so that the thing is balanced takes time and effort.
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  #24  
Old 02-01-2016, 01:58 PM
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Originally Posted by The Unreasoner View Post
So, could you play a version in the WoT universe?
Yup.

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Originally Posted by Nazbaque View Post
Well yes, but getting an adapted rule book might be tough. Might have to make one yourself in fact. The basic shape is easy enough, but getting the numbers right so that the thing is balanced takes time and effort.
Or you could just play the one that already exists. Or you could just play regular D&D and call the Sorceror a Channeler instead.

And to answer a question that hasn't been asked yet: we're playing D&D 3.5 edition.
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  #25  
Old 02-01-2016, 02:46 PM
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Yup.


Or you could just play the one that already exists. Or you could just play regular D&D and call the Sorceror a Channeler instead.

And to answer a question that hasn't been asked yet: we're playing D&D 3.5 edition.
There's an official one? When did that happen?
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  #26  
Old 02-01-2016, 05:39 PM
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There's an official one? When did that happen?
Many years ago...it's, not great.
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  #27  
Old 02-01-2016, 06:28 PM
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Many years ago...it's, not great.
Ah, then we do have to make one.
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  #28  
Old 02-01-2016, 09:49 PM
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Ah, then we do have to make one.
Good luck with that. I don't envy anyone trying to create a system that will properly represent channeling.
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  #29  
Old 02-01-2016, 11:23 PM
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Good luck with that. I don't envy anyone trying to create a system that will properly represent channeling.
I'm sort of surprised no one already has, tbh.
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  #30  
Old 02-01-2016, 11:42 PM
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Good luck with that. I don't envy anyone trying to create a system that will properly represent channeling.
Well mostly the specific weaves would be spells and channeling would be a skill governed by the Willpower attribute. Beyond that is a list of hazards you have to take like the taint for example and of course you can take other traits that make these less of a nuisance and naturally the GM won't allow you to take them at low level. Basically being a channeler brings with it a lot of baggage that takes a lot of upgrading to negate.
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  #31  
Old 02-02-2016, 12:54 PM
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I'm sort of surprised no one already has, tbh.
There was a Wheel of Time roleplaying game a while ago. I never played it, but I remember thumbing through the players handbook and thinking it seemed pretty cool.

I'll have to pass on the D&D here, but I will give a shout out to the roll20 website (assuming it still exists). I did that for a while a couple of years ago and worked pretty dang slick.

I've never played 3.5 personally, but I have played quite a bit of Pathfinder. I found Pathfinder to be a bit overwhelming for a newbie, but once you get the basics it's not bad. On a very related note, if any of you are interested in actual tabletop roleplaying for beginners, the Pathfinder beginner box is an outstanding entry point for new gamers. I ran the beginner campaign that comes in the box for three new players over the past weekend and we had a blast. We were table to pick up our pre-rolled character sheets and get going within 5-10 minutes. I had to explain the basics of combat and what skill checks are first, but that was it.

Honestly, D&D has come a long way since the olden days. There's a ton of support, a really active community, a bunch of standalone adventure modules....For me, it's a great hobby. The only downside is that it's not the kind of thing that you can easily bounce in and out of playing. If you want to play, you really need to commit to playing on a regular basis for a period of time. My group has an informal agreement to play a campaign lasting about 3 months playing weekly or biweekly (10-12 sessions). That's enough time to have a good story but not so long that it feels dragged out. The most important thing is having a good GM who puts time and effort into the story and players who actively roleplay and add flavor into the story.

I highly recommend checking it out if you're even at least a little interested. I think playing through Skype might be harder for new players than sitting around a table, but it can be tough to find a group who wants to play, too.
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  #32  
Old 02-02-2016, 01:08 PM
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I haven't played in ages but it sounds interesting...perhaps I'll lurk your next session

FWIW I have the WOT rpg as well as old D&D guides from 30 years ago lol
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  #33  
Old 02-02-2016, 02:25 PM
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The only downside is that it's not the kind of thing that you can easily bounce in and out of playing. If you want to play, you really need to commit to playing on a regular basis for a period of time. My group has an informal agreement to play a campaign lasting about 3 months playing weekly or biweekly (10-12 sessions).
Hummmm...
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perhaps I'll lurk your next session
This sounds about right. I don't want to hold anything up if I am busy or lose interest, but I am still quite curious.
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  #34  
Old 02-02-2016, 02:39 PM
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Well if anyone wants to join or lurk or whatever, PM me your skype user name and we try to call you this saturday.
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  #35  
Old 02-02-2016, 08:41 PM
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When you say Willpower, do you mean White Wolf? I was thinking something like that. If you had specifiic stats for Fire, Earth, etc. that could work. You might need a varied number of successes to complete a weave though. So that Fire Sword might be a single success. A lightning bolt could require 2 or 3 successes on two seperate checks, one for Fire, one for Air. Normal Healing would be 3 checks, Nynaeve's would be 4 or 5, and when you think she drops it all at once...

Or it could be a stat...ugh, this is why I don't GM.
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  #36  
Old 02-02-2016, 08:59 PM
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When you say Willpower, do you mean White Wolf? I was thinking something like that. If you had specifiic stats for Fire, Earth, etc. that could work. You might need a varied number of successes to complete a weave though. So that Fire Sword might be a single success. A lightning bolt could require 2 or 3 successes on two seperate checks, one for Fire, one for Air. Normal Healing would be 3 checks, Nynaeve's would be 4 or 5, and when you think she drops it all at once...

Or it could be a stat...ugh, this is why I don't GM.
Doesn't some Theorylander design games for fun? He may have already worked out the bones of it.
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Old 02-02-2016, 10:24 PM
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*shrug* There's probably something out there.
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  #38  
Old 02-02-2016, 10:39 PM
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When you say Willpower, do you mean White Wolf? I was thinking something like that. If you had specifiic stats for Fire, Earth, etc. that could work. You might need a varied number of successes to complete a weave though. So that Fire Sword might be a single success. A lightning bolt could require 2 or 3 successes on two seperate checks, one for Fire, one for Air. Normal Healing would be 3 checks, Nynaeve's would be 4 or 5, and when you think she drops it all at once...

Or it could be a stat...ugh, this is why I don't GM.
I wasn't thinking of any specific system. The attribute bonus + skill bonus + trait bonus + roll is a very standard formula for checks. I would bring the different elements in as traits for the channeling class.

Each weave would basically be a spell and you would cast it with a simple attribute + skill + traits + roll. The elements come in both at the trait part of the formula and as a requirement for the spells you want.

For example let's say the Flamesword weave requires Fire Element 2. Rand has his Fire Element at the maximum 5 so he gets a bonus for exceeding the requirement by 3. Rand also has the Spark trait and Massive One Power Strength trait which gave him a lot of trouble in the early game when his failed Willpower checks caused random channeling but now simply give him a massive bonus for weaving and decrease the cost of Stamina Points. So Rand's roll and bonus in the check clear him for Super Effective and the weave won't cost him any Stamina Points. The weave is now in effect and will function as Rand's equipped weapon in combat checks and his future weaves will be more difficult while the Flamesword stays in effect.
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  #39  
Old 02-03-2016, 03:00 AM
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What edition? I may be interested... though not at that time, as I currently DM a group at my FLGS on saturdays...
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Old 02-03-2016, 11:19 AM
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I really don't think adapting channeling to a D&D type game would be that difficult to accomplish (at least for the most part - I'm sure there are corner cases that would need to be ironed out). One possible route is to treat channeling as a skill and let PCs make skill checks. Passive PvE type skill checks (i.e. channeling Air to lift a large rock) could be assigned a DC and the PC could roll a skill check. Channeling skill could be based on something like natural strength, affinity for the 5 powers, and so on. The GM would have to assign a DC, but that's their job.

Channeling in a PvP sense is a little trickier. Generally speaking I think it makes sense, but it gets a little wonky squaring competing checks in a D&D game sense with the story in the books. In D&D, if you're sneaking up on someone you compare your sneakiness and all of your modifiers against the perception skill check of the creature or person and all of their you're sneaking around. If their perception is higher than your sneakiness, they notice you. Channeling could work like that in theory, but then you'd have a possible situation where a channeler with significantly less strength overpowered someone with more strength. Obviously strength isn't everything when channeling PvP, but just bear with me. The point is that while it can work in a D&D sense, I'm not sure this kind of thing works perfectly from a roleplaying or cannonical story perspective. I'm sure if someone put some thought into it they could make it work fairly well.
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