art by =saintchase

Theoryland Resources

WoT Interview Search

Search the most comprehensive database of interviews and book signings from Robert Jordan, Brandon Sanderson and the rest of Team Jordan.

Wheel of Time News

An Hour With Harriet

2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.

The Bell Tolls

2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."

Theoryland Community

Members: 7653

Logged In (1): ShadowbaneX,

Newest Members:johnroserking, petermorris, johnadanbvv, AndrewHB, jofwu, Salemcat1, Dhakatimesnews, amazingz, Sasooner, Hasib123,

Theoryland Tweets


Home | Chat | Old Forums(Yuku)

Go Back   Theoryland of the Wheel of Time Forums > THEORYLAND STEDDINGS > Guild Wars: Theoryland
User Name

Thread Tools Display Modes
Old 08-25-2010, 09:28 PM
czymann's Avatar
czymann czymann is offline
Join Date: Jun 2008
Location: Pontiac,Michigan
Posts: 956
czymann is just really niceczymann is just really niceczymann is just really niceczymann is just really nice
Default Eric Flannum Q&A, August 22, 2010

Malchior's summary

The capital cities are persistant. The only instanced part is the home instance. (Someone got confused)

Another confirmation of respeccing attributes in the final version! As easy as it was in Guild Wars 1!

Eric considers the most fun in level design is when they can surprise the players. His example is the Rabbit of Caer'Banog in Guild Wars 1.

There are tiered skills in Guild Wars 2. Players buy skills of higher tiers as they level up to improve existing skills.

The first 5 skills are the same for a particular weapon, no matter the skin or rarity of the weapon wielded. However, the weapons do change in function across different professions (We knew this)

Eric comments that the one feature they cut from the game that would have been cool if it could have worked was the Companion System. It didn't work out because the way they scaled events, and the way each profession is so versatile with weapon swaps and dedicated heal slots.

Hall of Monuments-When you create your GW 2 account, you will link a GW 1 account to it. You will get an item to double-click to take you to your GW 2 HoM. You will get points for things you did in GW 1. With number of points, you unlock rewards in GW 2. A full HoM guide will be going up VERY SOON on the GW 2 website, with pictures and details of rewards. It does not take a full hall to receive rewards.

There are ways to build characters that they can be primarily support characters. Water Eles, support Necros, one of the UNANNOUNCED PROFESSIONS is supposed to be catered to the people who played MONK in Guild Wars 1.

Generic spill on WvW, and all unlocks for Structured PvP (Stuff we already know).

No opposing factions in Guild Wars 2. Don't want to split up friends. Generic spill on the 3 orders, Durmand Priory, Order of Whispers, and the Vigil. (Stuff we know)

They are trying to talk over details about how to implement tournaments in the Structured PvP. They definitely want to go for it.
Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 10:28 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.