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2012-04-30: I had the great pleasure of speaking with Harriet McDougal Rigney about her life. She's an amazing talent and person and it will take you less than an hour to agree.
2012-04-24: Some thoughts I had during JordanCon4 and the upcoming conclusion of "The Wheel of Time."
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First off, Dreadlords was the name given to men and women who could channel and sided with the Shadow in the Trolloc Wars. Yes, the women were called Dreadlords, too. They might have liked to call themselves "the Chosen," like the Forsaken, but feared to. The real Forsaken might not have appreciated it when they returned, as prophecies of the Shadow foretold would happen. Some of the Dreadlords had authority and responsibility equivalent to that of the Forsaken in the War of the Shadow, however. They ran the Shadow's side of the Trolloc Wars, though without the inherent ability to command the Myrddraal that the Forsaken possess, meaning they had to negotiate with them. Overall command at the beginning was in another's hands.
Forsaken was the name given to Aes Sedai who went over to the Shadow in the War of the Shadow at the end of the Age of Legends, though of course, they called themselves the Chosen, and despite the tales of the "current" Age, there were many more than a few of them. Since they occupied all sorts of levels, you might say that many were equivalent to some of the lesser Dreadlords, but it would be incorrect to call them so. At the time, they were all Forsaken—or Chosen—from the greatest to the least.
Some of those Forsaken the Dark One killed were every bit as high-ranking as the thirteen who were remembered, and who you might say constituted a large part of the Dark One's General Staff at the time of the sealing. With the Forsaken, where treachery and backstabbing were an acceptable way of getting ahead, the turnover in the upper ranks was fairly high, though Ishamael, Demandred, Lanfear, Graendal, Semirhage, and later Sammael, were always at the top end of the pyramid. They were very skilled at personal survival, politically and physically.
In large part the thirteen were remembered because they were trapped at Shayol Ghul, and so their names became part of that story, though it turned out that details of them, stories of them, survived wide-spread knowledge of the tale of the actual sealing itself. Just that they had been sealed away. Other Forsaken were left behind, so to speak, free but in a world that was rapidly sliding down the tube. The men eventually went mad and died from the same taint that killed off the other male Aes Sedai. They had no access to the Dark One's protective filters. The women died, too, though from age or in battle or from natural disasters created by insane male Aes Sedai or from diseases that could no longer be controlled because civilization itself had been destroyed and access to those who were skilled in Healing was all but gone. And soon after their deaths, their names were forgotten, except for what might possibly be discovered in some ancient manuscript fragment that survived the Breaking. A bleak story of people who deserved no better, and not worth telling in any detail.
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The first example given has to be treated separately, I think. A sword woven of Air—or Fire or any other of the Five Powers—could be wielded by a non-channeler if the weave had been tied off or the channeler maintained it. But that is a difficult way to acquire a sword and not really worth the effort unless there is great need for a sword and no other sword available. But in that case, why wouldn't the channeler simply handle things another way? To paraphrase Siuan Sanche, "It's simpler and easier just to use a steel sword."
As to weaves being affected by other non-Power, natural occurrences, no, not directly. Though an earthquake knocking an Aes Sedai off her feet and bouncing her around might put a crimp on her channeling for a bit. The wind will not move a shield woven of Air, nor will any other natural event affect a weave UNLESS it does so by affecting the channeler first and thus disrupting his or her ability for whatever period of time. If the channeler is being swept away down rapids, this presents problems. Not necessarily insurmountable problems, but being tumbled head over heels, bounced off boulders and half drowned makes the necessary concentration not easy.
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I didn't read all of the conversations you had about it on Twitter and Facebook, and I didn't really have gender roles in mind so much as other things. I understand what you're saying about how his world requires certain gender imbalances—I addressed that sort of offhandedly in my post by saying that the 'in practice' roles in WoT are often not what you would theoretically expect considering the circumstances. And while RJ often made comparisons to various time periods in the real world in reference to technology in particular, I'm not talking about that—I'm talking about the theoretical result of the history of the WoT world. Many of the gender imbalances are logical, but many are not, which is why they don't feel realistic at all to many readers.
The main problem I had with your comments is that you said that anyone who accused RJ of sexism for whatever reason was 'blatantly wrong'. You sort of trivialize those things that we are 'left with' after cutting away the complex and subjective debate over gender roles, but those things we are left with are so pervasive in the novels that they give an overall impression of an old-fashioned and often casually sexist man behind the curtain. This is a big turn-off for some people, and while I feel that those who cannot overlook it are missing out on one of the greatest stories of all time, I understand that it is a legitimate complaint.
As for the female nudity...just no. :p I mean, I know you read all the interviews at one point. 'No Male Nudity' (NMN) was not quite as popular as RAFO, but it was definitely one of his favorite stock answers (especially in reference to movie questions—it was his 'one rule') for a good few years. He was pretty blatant about his preferences there, and while I'm sure he had several cultural influences in mind, in the end it's pretty clear that he just enjoyed writing about naked women more than he enjoyed writing about naked men.
I agree that it's wrong to judge RJ as a person anachronistically, but at the same time, I think it's wrong to make such a blanket statement about the veracity of our claims of sexism in WoT. It's there, and it's real. I agree that some people take the criticism too far without considering certain things—I've had these debates (on non-WoT forums especially) many times over the years—but it seems to me more constructive to criticize the exaggerations, or to criticize each argument on its own merits, than to denounce any and all claims of sexism in WoT in one fell swoop.
I had this scene from The Fires of Heaven in mind, and it sums up many tweets I made on the subject which were omitted:
Moiraine, seeming slight and small beside the others, also looked unruffled, although sweat rolled down her pale nudity and slicked her dark hair to her scalp, with a regal refusal to acknowledge that she had no clothes on. The Wise Ones were using slim, curved pieces of bronze, called staera, to scrape off sweat and the day's dirt.
Aviendha was squatting sweatily beside the big black kettle of hot, sooty rocks in the middle of the tent, carefully using a pair of tongs to move a last stone from a smaller kettle to the larger. That done, she sprinkled water onto the rocks from a gourd, adding to the steam. If she let the steam fall too far, she would be spoken to sharply at the very least. The next time the Wise Ones met in the sweat tent, it would be Egwene's turn to tend the rocks.
Egwene cautiously sat down cross-legged next to Bair—instead of layered rugs, there was only rocky ground, unpleasantly hot, lumpy and damp—and realized with a shock that Aviendha had been switched, and recently. When the Aiel woman gingerly took her own place, beside Egwene, she did so with a face as stony as the ground, but a face that could not hide her flinch.
To call these descriptions 'gratuitous' is, of course, only in comparison to RJ's (incredibly rare) treatments of male nudity (and not in comparison to, say, GRRM).
I was wrong about the film distinction, though I do believe there is an older report somewhere mentioning this that I am missing. However, there is a 'no male nudity' tag for all the times RJ mentioned it at signings; it was a running joke for him.
Re: Parallels between Rand's early arc and being gay...[from The Great Hunt]
"No, I can't. I mean . . . I didn't do it on purpose. It just happened. I don't want to—to channel the Power. I won't ever do it again. I swear it."
"You don't want to," the Amyrlin Seat said. "Well, that's wise of you. And foolish, too. Some can be taught to channel; most cannot. A few, though, have the seed in them at birth. Sooner or later, they wield the One Power whether they want to or not, as surely as roe makes fish. You will continue to channel, boy. You can't help it. And you had better learn to channel, learn to control it, or you will not live long enough to go mad. The One Power kills those who cannot control its flow."
"How am I supposed to learn?" he demanded. Moiraine and Verin just sat there, unruffled, watching him. Like spiders. "How? Moiraine claims she can't teach me anything, and I don't know how to learn, or what. I don't want to, anyway. I want to stop. Can't you understand that? To stop!"—Chapter 8, 'The Dragon Reborn'
That desperation is something I remember. Then this...
He paused, frowning, thinking things through. Finally, he said quietly, "Rand, can you channel?" Mat gave a strangled gasp. Rand let the banner drop; he hesitated only a moment before nodding wearily. "I did not ask for it. I don't want it. But. . . . But I do not think I know how to stop it."
—and finally...
Mat hesitated, looking sideways at Rand. "Look, I know you came along to help me, and I am grateful. I really am. But you just are not the same anymore. You understand that, don't you?" He waited as if he expected an answer. None came. Finally he vanished into the trees, back toward the camp.—Chapter 11, 'Glimmers of the Pattern'
Potent scenes. Especially Mat's last lines. *shrug*
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After the Breaking, men were viewed as destroyers. Also, almost all the male leadership of the world were Aes Sedai who were now dead. Add to that the dominant political force in the world for three thousand years being the all female White Tower. It's a natural consequence for women to be more dominant than not in the rest of the world.
A side note—he brought up the story thread where he introduced a misogynist (Agni Neres, the boat captain on the trip from Samara to Salidar). Instead of being angered by his attitudes, Elayne and Nynaeve are puzzled and can't understand him at all.
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For David, Warders don't slow. They age at a natural pace, but they do maintain vitality and vigor beyond the levels associated with most ordinary men. That said, I recently saw a photograph of a man in his seventies who had an absolutely ripped six-pack. In fact, from the neck down, if you were told you were looking at somebody in his 20s or 30s, you'd just think he was in incredible shape. And he wasn't bonded to anyone. Also, Aes Sedai can release a Warder from the bond. In fact, I have said that most Aes Sedai who have time to realize that they are dying will release any Warders they have in order to spare them the effects. I'm pretty certain I have said that publicly, by the way.
As an aside, I saw somewhere that I supposedly said that Sharina Melloy will not grow younger. If I did, then I misspoke. Sharina will not grow young, but she will grow younger in appearance, as will any other older women who begin to channel. For Sharina, by way of example, she will "regress" into apparent middle age, but no younger.
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For Alessandra, amyloidosis of my sort means a heart transplant is really out of the question. The amyloids would just start depositing in the new heart and eventually wreck it, too. I don't think I could even get approved for a transplant for that very reason. Anyway, I intend to beat this thing, not just dodge it.
For a number of people who have pointed out the advances made lately, especially in Australia with fighting the amyloids related to Alzheimer's, those amyloids are quite different in type and location from mine. Some of the work crosses over, and some does not. As to whether these discoveries will have any effect for me long-term, we'll just have to wait and see.
Mario Plateau asks how can we deal with death, and Anne asks whether I am afraid of death. You deal with death the way you deal with breathing, or with air. Death is a natural and inevitable end. We all come to it eventually. I'm not eager for death, certainly, and I intend to fight it, but neither am I afraid of death. I made my accommodations with death a long ago, when I was a young man. Face to face with it, however, I have discovered a fear that never occurred to me all those years ago. When I die, Harriet will be left to deal with the aftermath. God, I'd give anything to spare her that. If I needed a reason to fight, that would be reason enough by itself.
Take care, guys. More soon.
RJ
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Well, I've been offline for a while, but I thought you had the news pretty well from Wilson, plus I needed to rest up, frankly, having had a stretch of in the hospital, then out of the hospital, in and then out, in again, and this time out on a Saturday so I could get on a plane on Sunday, have my tests done at the Mayo on Monday, talk with the doctors on Tuesday, then drive to Minneapolis to speak at Mike Ford's Memorial service. Frankly, I got home in some ways stronger than when I left, but in others, well, I was ready to lie down and sleep as long as I could get by without having an ice cube slid down my back. I really needed some rest, in my own bed not a hospital or hotel bed. And every time I've thought about posting here the last week or so, I just couldn't find the energy to do more the most cursory sort of entry, likely dull-witted with weariness at that, and I thought you deserved more than that.
You might find a small interest that I codified a list of things to be done once I have regained (1) over-all strength, (2) hand-eye coordination, and (3) some degree of balance. I am convinced that I will recover these things—the strength seems the easiest—and have even agreed, after some urging from Harriet, to submit my hands and feet to acupuncture! Go figure. Me, the Great Skeptic! Well, she's a cousin of sorts, through marriage—it can get complicated in Charleston—and she is fully qualified and all of that.
Anyway, the list.
1) Purchase Harley. I already have this picked out, as I think I've told you, and though Harriet SAYS she won't mind riding postillion, I'm figuring a sidecar is my future, too. That's okay. But not quite as soon as I hoped. It won't be under the Christmas tree this year. Maybe next.
2) Sky diving qualification. I'm not talking buddy-jumping strapped to some guy's belly like a kangaroo trying to escape from it's mother's pouch. I mean to take the whole nine yards so that I can walk into any place where such a thing is possible, rent a chute, rent a plane to take me up, and go jump, no questions asked. Wilson says we are too old, and my knees are too bad, for this sort of thing, but the thing is that having achieved that qualification, I doubt that I will ever use it. I will have done it, however, and that will be enough. When I was young, before my first tour in the Nam, I volunteered to airborne. I got turned down on account of bad eyes, and that is something I have regretted ever since. That I've held on that regret so long indicated something to me, because I have always operated on Lan's rule, bury your dead and ride on. I don't hold onto regrets. This one remains, however. So I will try to lay it to rest once and for all. Besides, I WANT to jump out of the bloody plane!
3) Take up ball-room dancing lessons with Harriet. Funny, after saying that I don't hold onto regrets, that I should come to this one straight away. You see, before I began having nerve problems with my feet and loss of balance, I was a pretty good dancer. Good enough to have 20-something guys complimenting me on my moves and women of various ages cutting in on Harriet to dance with me. It was also neat to be addressed on the street, sometimes by women I could swear I never met in my life, with cries of "Hello, dancer!" Well, I want that back. And, since I am completely untrained—I grew up poor; there was no childhood dance class in my background—I want to take the lessons because I want some dances, the tango, the rumba, the cha-cha, that you just can't fake. And not that Dancing with the Stars baloney, either. That is strangely entertaining, one might say weirdly entertaining, much like a train wreck involving Borat and Rush Limbaugh in clown makeup, but in most cases, the dances they do have no resemblance whatsoever to the dances they claim to be. Let them take their so-called tango to Argentina. And see if they can get out of the country alive. Anyhow, #3, dance lessons.
And 4) Take up golf. This something I had just begun to get into when things when blooey in general. You need balance to make a good swing, and I found out I have a pretty good natural talent for the game. My drives are straight—in two rounds with Wilson and his son, Jonathon, both golf fiends—I lost fewer balls than either of them, and if the length of my drives has been somewhat erratic, I was beginning to get that straightened out. I figure if I can get the occasional but not uncommon 200 yard plus drive without golf shoes, which means no proper swing, I can match and top and that with the shoes and with practice. It only needs the balance back a little. And you know, it's fun reading the greens for puts. I got a few tips from a pro who was earning some extra money by caddying at a club where I'd won a round in charity auction, and he had some wonderful tips for that.
So there you have it. Oh, finishing A Memory of Light, of course, and getting started on Mat and Tuon, and some others, five to ten years after the Last Battle. Those go without saying. Not a bad plan for the coming year, eh? And fishing. I'd like to call Billy Glenn and run up to Cape Romain, where the beaches are so pristine you can walk for miles without seeing a footprint not your own, where the truly big redfish, 40-pound, 50-pound, 60-pound, are cruising down the coast in the surf, too big to keep, of course, but great fun to catch and release, using circle hooks for survival of fish, and if a little time goes by without a redfish, then a 6 or 7-foot blacktip shark is sure to grab hold, leaping like a bloody tarpon. It's a great day's fun, with the wind cutting in directly off the Atlantic and nothing but water between you and Portugal. But Thanksgiving is almost here, and Christmas is acoming in, Lud sing God damn, with lots of house guests for each and also in between. No time for fishing. Unless I sink to trying an ultralight fly rod in the goldfish pond. I don't think that would play well with Harriet. Besides, there's no real way to get a decent backcast. I know. I've checked, and believe me, I can find a backcast in a china closet if one is to be found.
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In the Internet age, fans can engage with a book long after they've finished it. They go online, meet other fans and participate in role-playing games. There's even a Web site profiling couples who have met and married because of the series. (One happy couple, Amber and Markku of Espoo, Finland, met in a "clan" devoted to the Wheel of Time board game.) Rabid Jordan fans know all about Harriet, his wife and editor, and they even sent her care packages when they learned he was ill.
Jordan's connection with his fans has grown even stronger since he began blogging about his illness. He has commented on his flat "behind" and opined on the virtues of Tabasco sauce. When readers asked his thoughts on death, however, Jordan, a Vietnam veteran and former atomic engineer, became more philosophical.
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I've now completed my re-read of the first six WoT books. Perhaps it is my mind seeking organization where there is none, but I see these six books as having a rather interesting division. The first three each focus around a central event—the hunt for the horn, for instance, or the fall of the Stone. The second three change the direction of the series, moving to a much more complicated story. Each of these three middle books seem to contain a much larger number of plots, goals, and character motivations. These middle three, the second trilogy if you will, blend together far more than the first three did. It's like they all form one large book, with the lines between them far more blurred.
I'm not sure if this is the way Mr. Jordan plotted them, or if it's simply the way the series evolved. Perhaps I'm just seeing something where there is none. However, as a writer, this division interests me. I find that as a reader, I am much more satisfied with reading these middle books, though I didn't by any means dislike the early ones. A series this long could not have lasted by telling stories only about one or two characters. Series that do such always feel like they have flat characterization to me. You can only focus so long on one character before you have to begin recycling motivations or pushing their character development into the realm of the ridiculous. By expanding the series beyond what it appeared at first—a simple hero's journey—Mr. Jordan created something more lasting.
However, he also took a great risk in changing the series (either intentionally or by natural evolution) as he did. A great many writers do the easy thing, telling the same story over and over with different names on the front, having the same few characters go through the exact same stories over and over. That's comfortable for readers, but it does not challenge genre, and it is not the substance of greatness (in my opinion.) Instead of doing that, Mr. Jordan took a chance on expanding the plots of dozens of side characters, crafting a series that was about much more than it seemed at first. All three of these middle books blended together, but each one still felt distinct to me. The story is moving, progressing, growing—and the characters are much different people at the end than they were at the beginning.
Perhaps I should focus more on what specifically happened in Lord of Chaos that I liked, but as the one who must—however insufficiently—continue Mr. Jordan's legacy, I find myself looking more at the whole than at the minutia. That, of courses, is important as well. But I think for me to be successful in completing this final book, I need to understand—really understand—what made this series great. I might not be able to write the exact words Mr. Jordan would have, but if I can get the SOUL of the book right, then that will not matter.
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All right, now that the press release is out, let's talk about some things. I like to be transparent with my readers, whenever possible, and I feel it's time to let you in more fully on what has been happening this last year.
Pull up a chair. Get some hot cocoa. This is going to take a while. I'm a fantasy author. We have trouble with the concept of brevity.
In order to explain to you how this book came to be split as it did, I want to step you through some events of the last sixteen months. That way, you can see what led us up to making the decisions we did. You might still disagree with those decisions (many of you will.) But at least you'll understand the rationale behind them.
Before we start, however, let me explain that I only saw one piece of what was going on. As I've stated before, Harriet and Tom are the ones making decisions when it comes to publication issues. I've deferred to them. My input has by no means been ignored, but often I was so focused on the book that I didn't have the time or energy to do more than say "Harriet, I trust your decision. Go with what you feel is best." Therefore, some of what I say may be distorted through my own lens. I don't have the whole story, but I think I've got most of it.
Let's hop back to November of 2007. That's the month where I'd discovered for certain that I'd be the one finishing THE WHEEL OF TIME. I was excited, nervous, and daunted all at the same time—but today's blog post isn't about that aspect of the experience. Perhaps I'll have a chance to write more about it later.
The first discussion of length came in late November, early December during the contract negotiations for A Memory of Light. I say negotiations, though those 'negotiations' were really nothing more than Harriet's agents saying "Here's what we offer." And me saying to my agent "Sounds good. Say yes." I wasn't about to let the chance to work on this book slip away.
The contract stipulated that I was to provide a completed work which (including Mr. Jordan's written sections) was to be at least 200,000 words long. This sort of length provision isn't uncommon in contracts; it's there to make certain neither author nor publisher are surprised by the other's expectations. It's generally a ballpark figure, very flexible. I hadn't seen any of the materials for A Memory of Light at that point, so I essentially signed blind, saying yes to produce something "At least 200,000 words" in length.
I'm not sure what Harriet was expecting at that point for length. She was still coping with Mr. Jordan's death, and was focused on finding someone to complete A Memory of Light so that she could rest easier, knowing that it was being worked on. Remember, this was just months after Mr. Jordan passed away. I honestly don't think she was thinking about length or—really—anything other than making certain the book was in the right hands. She left it to my decision how to proceed once I was given the materials.
Around January or February, I posted on my blog that I was shooting for a 200k minimum. This surprised a lot of people, as 200k would not only have made A Memory of Light the shortest Wheel of Time book other than the prequel, it seemed a very small space in which to tie up the huge number of loose ends in the book. I wasn't focused on that at the moment; I was just passing along my thoughts on a minimum length. I think that I, at the time, hoped that we could do the book in around 250k. That was naive of me, but I honestly didn't want to drag this on for years and years. I wanted to get the readers the book they'd been waiting for as soon as possible.
At that point, I started reading through the series again. I did this with the notes and materials for the final book at hand, taking notes myself of what plotlines needed to be closed, which viewpoints needed resolution. The read-through took me until March of 2008. As I progressed through the series, I began to grasp the daunting nature of this book. How much there was to do, how many plotlines needed to be brought back together, the WEIGHT of it all was enormous.
April 2008. I had to make a decision. I realized that the book would be impossible to do in 200k. I'd begun to say on my blog that it would be at least 400k, but even that seemed a stretch. I looked over the outlines, both mine and Mr. Jordan's. I stared at them for a long time, thinking about the book. And this is where the first decision came in. Did I try to cram it into 400k? Or did I let it burgeon larger?
To get this into one book, I'd need to railroad the story from climax to climax. I'd have to ignore a lot of the smaller characters—and even some aspects of the larger characters. I just couldn't justify that. It wouldn't do the story justice. I cringed to consider what I would have to cut or ignore.
Perhaps I was wrong. Perhaps readers would have preferred a single, condensed volume so that they at least knew what happened. But I just couldn't do it. The Wheel of Time deserved better.
This was not an easy choice. I knew it would anger some readers. I knew it would take a lot of time, and I would end up dedicating a great deal more of my life (and my family's life) to the Wheel of Time than I'd initially anticipated. At the very least, I was contemplating writing a book three to four times the length of the initial contract—essentially, doing four times the work for the exact same pay.
But this had never been about the pay for me. I'd been put in charge of this project. I wanted to do what I felt Mr. Jordan would have done. I felt, and feel, a debt to him for what he did with this series. He had promised readers a big, big book—not big for big's sake, but big because there was so much to do, so much to tie up. I decided that I would do whatever the story demanded, no matter how many words it would require, no matter how mad it made people. I would not artificially inflate the book—but I would treat each character, even the minor characters, with care and consideration.
I flew to Charleston that month and outlined my feelings on the various outlines for the different characters. The Charleston camp was cautiously enthusiastic; I don't know if they realized just how much work this would all take. I'm not sure if I even told them how many words I was starting to feel it would be. At this point, Harriet was pretty much letting me call the shots when it came to the actual drafting of the novel. Harriet is an editor; she works best when I provide material to her, then she works her magic to turn it from good to excellent. That meant I was in charge of getting material to her as I saw fit, then she would tell me if I was on target or needed to try again.
I had already set the progress bar at 400k words on my website. I started writing in earnest, and also started warning people that the book was likely going to run longer than my initial estimate. Perhaps much longer. Soon, I was saying 750k.
By this point, I'd already warned Tom and Harriet that I saw the length being very large, but I hadn't told Tom the 700-800k number. When I'd mentioned 400k to him once, he'd been wary. He explained to me that he felt 400k was unprintably large in today's publishing market. Things have changed since the 90's, and booksellers are increasingly frustrated with the fantasy genre, which tends to take up a lot of shelf space with very few books. There is constant pressure from the big chain bookstores to keep things smaller and thinner. When I'd turned in Mistborn 2 (revised and already trimmed) at 250k, production and marketing had nearly had a fit, complaining that the book would cost more to print than it would make. Tom approved the publication of the book anyway. (And fortunately we managed to fit it into enough pages—and sell enough copies—that it was still profitable.)
Anyway, Tom implied that 400k was what he saw as a cut off for length. Anything 300-350 could be one book, anything over 350 should be cut. (That's me guessing on things he said; he never gave those hardfast numbers, and I know there was probably some flexibility.) Anyway, Tom—like Harriet—wanted to wait and see what I was able to produce first. At this point, it was too early to begin talk of cutting the book. I'd barely written any of it.
I wrote all summer, and the next point of interest comes at Worldcon. Tom and I were on a panel together, talking about A Memory of Light. I noted that (by that point) I had around 250k written. He said something like "Ah, so you're almost done!" I looked chagrined and said "Actually, I feel that I'm only about 1/3 of the way there, Tom." He blinked, shocked, and then laughed a full bellied laugh. "It's happening again!" he exclaimed. "Jim sold me one book that somehow became three, and now it's happening again!"
Well, that was the first hint I had that this might be three books instead of two. I started to lobby Harriet subtly, pointing out that previous Wheel of Time books had been 380k, and perhaps that would be a good length for each Volume of A Memory of Light, if it was cut. I also indicated that I felt it would be really nice to keep volumes of the book published close together if, indeed, the book had to be split.
What I didn't realize was just how taxing this process was going to be. There's only so much one person can write in a year. Before working on A Memory of Light, my average wordcount for a year was around 300k. One 200k epic fantasy, then 50-100k on other projects. During 2008 I wrote over 400k—fully a third more than usual, and that was done with three months of my working time spent re-reading and taking notes on the Wheel of Time series. (Yes, it was easier because of materials left by Mr. Jordan. However, that was offset by the need to become an expert on thousands of characters, places, themes, and worldbuilding elements. All in all, even with outlines, notes, and written materials Mr. Jordan left, I'd say this was the most difficult 400k I've ever written.)
By December, after my book tour, I was pushing hard to even get 400k done. I still had this phantom hope that somehow, I'd be able to spend January, February, and March writing harder than I'd ever written before and somehow get to 750k by the March deadline that Tom had said was about the latest he could put a book into production and still have it out for the holidays.
In January, Tom called Harriet and they talked. At this point, I'd hit my 400k goal, and I knew that I was only about halfway done. (If even that far along.) Very little of that 400k had been revised or drafted. Tom and Harriet chatted, and several things came up. One of the most dominating points was this: it had been four years since the fans had been given Knife of Dreams. Tom felt that we NEEDED to provide them a book in 2009. They couldn't wait until I finished the entire volume to publish something.
Harriet called me and I finally agreed that I needed to stop work on writing new material. It was time to begin revising. That was, essentially, the decision to split the book. And I wasn't certain that we could simply print the 400k that I had written. There were scenes all over the place, and if we printed that portion as-is, it would cut off right in the middle of several plot arcs. The book just wouldn't be any fun to read. Beyond that, editing 400k would take too much time to have it done by April.
This is the second big decision. Perhaps you would have chosen differently. But let me outline the options as I see them. Pretend you're Tom Doherty or Harriet in January 2009, making the call on how to publish the book.
1) You can decide not to print anything until the entire novel is finished. That means letting Brandon write until the end, then revising the entire thing at once, followed by printing the book (either as one enormous volume or several chunks, released in quick succession.) Last summer and fall, this was what I was hoping we'd be able to do.
If you make this choice, the readers don't get a book in 2009. You're not sure when they'll get a book. Brandon took a year to write 400k words, and feels that he's around halfway done.
So, if you choose this option, let's say Brandon writes all 2009, delivers you a rough draft of a full, 800k book in 2010. 800k words would take roughly eight months to edit and revise. Production would take another eight months or so. (Minimum.) You'd be looking at releasing the book somewhere in summer 2011. Perhaps one volume in June and another in August.
2) You could publish the 400k as they are done right now. If you do this, the readers do not get a book in 2009. 400k would take roughly four months to revise (and that's rushing it), and you'd have to put the novel into production with a January or February 2010 release date. That's not too far off the November 2009 date you'd promised people, so maybe they would be satisfied. But you'd leave them with a story that literally cut off right in the middle of several plotlines, and which did not have tied up resolutions.
In this scenario, Brandon writes all through 2009, turns in the second half sometime around April or May 2010. It takes roughly four months to edit and revise that portion, and you're looking at a summer 2011 release for the second half. Maybe spring 2011. (This way, you get the whole thing to the readers a little bit faster than the other option because you have the luxury of putting one half through production while Brandon is writing the second half.)
However, in this scenario, you end up releasing two fractured books, and the bookstores are mad at you for their size. (Which may translate to the bookstores ordering fewer copies, and fans being mad because they can't find copies as easily as they want—this is what happened with Mistborn Two, by the way.). Beyond that, you missed releasing a book in the holiday season, instead putting one in the dead months of early 2010.
3) You could do what Tom did. You go to Brandon (or, in this case, to Harriet who goes to Brandon) and you say "You have 400k words. Is there a division point in there somewhere that you can cut the book and give us a novel with a strong climax and a natural story arc?"
I spent a few days in January looking over the material, and came to Tom and Harriet with a proposal. I had what I felt would make the best book possible, divided in a certain way, which came out to be around 275,000 words. It had several strong character arcs, it told a very good story, and it closed several important plot threads. I felt it would be an excellent book.
Now, this was longer than they'd wanted. They'd hoped I'd find them a cutting point at the 225k mark. But I didn't feel good about any cuts earlier than 275. In fact, I later took that 275,000 word book and I added an extra 25k in scenes (one's I'd been planning to write anyway, but decided would work better here in this chunk) in order to fill it out and make of it the most solid novel possible. Right now, the book sits at about 301,000 words—though that will fluctuate as I trim out some excess language here and there. I suspect the final product will be right around 300,000k words.
Now, let's assume you made this decision, just as Tom did. This is the ONLY case in which you get to keep your promise to the Wheel of Time readers and deliver a book in 2009. (Though, it took a LOT of work to get it ready. I've been pulling 14-16 hour days six days a week for the last three months.) In this scenario, you get to deliver them a solid book, rather than a fractured one.
But you are also splitting a book that Robert Jordan intended to be one book. (Tom and Harriet both have said they don't think he could have done it, or would have done it, given the chance.) A bigger problem is that you're releasing a book without knowing when you'll be able to release the next section. You aren't certain what to tell people when they ask how large a gap there will be between the books; it will depend on how long the next chunk is and when Brandon can finish it. (Plus, Brandon keeps increasing the final estimate, which—now that I've added some material to this book—indicates that the final product will easily be over 800k.)
So . . . how big will the gap be? Well, the honest truth is that I don't know. Tom has been telling other publishers and retailers that November 2009, 2010, 2011 seems like a safe bet. But that's just an estimate, erring on the side of caution. I'm pretty certain that we have to divide the book in three parts because of where I chose to make the split. There will be another good split at around the 600k mark.
If I had the next 300k or so done already, it would take me 4 months to revise it at the shortest. I feel that the next chunk is going to need a lot more revision than this one did. Partially because I cut into the 450k completed portion with the hacksaw and pulled out 275k. What's left over is ragged and in need of a lot of work. I'd say five months of revisions is more likely. So, if it were all done, we'd have the second book coming out five months after the first.
But it's not all done. It's around halfway done. I've got a lot of writing left to do—four to six months worth, I'd guess. By these estimates, we'll have another book ready to go to press, then, in February next year. That means a fall 2010 release. And if things continue as they have, the third book (none of which is written right now) would come out summer 2011 at the earliest.
And I guess that's what I'm trying to show you with all of this: No matter how the book is split, cut, or divided, the last portion wouldn't come out until 2011. Why? It goes back to that first decision I made, the one to write the book the length I felt it needed to be. And so, it's not the greedy publisher, stringing you along that is keeping you from reading the ending. It's not the fault of production taking a long time. The blame rests on me.
I am writing this book long. I'm writing it VERY long. Most books in most genres are around 100k long. I'm shooting for eight times that length. And one person can only produce so much material, particularly on a project like this. Writing this book, keeping all of these plot threads and characters straight, is like juggling boulders. It's hard, hard work.
You're getting a book this year. You'll get one next year. You'll get one the year after that. I don't know which months in 2010 or 2011 the books will come out. You can keep hope they'll be sooner, but you might want to listen to Tom's November, November estimate, as I feel it's the absolute latest you'd see the books.
I know some of you will be mad that it is getting split; I feel for you, and I hope to be able to persuade Tor and Harriet to publish a special edition omnibus some day. But . . . well, they're both convinced that it will be too long for that. I'm not going to fight for it right now; I'll wait until the books come out.
I will continue to fight to get the books released as quickly as is reasonable. But I have to write them first. You've been able to watch my progress bar; you know that I'm working and the book is getting written. I'm not going on vacations and living it up. I'm working. Hard. Sixty, seventy, sometimes eighty hour weeks.
I won't make you wait an undue amount of time. But please understand that some of the things you want are mutually exclusive. You want a high quality book that is of an enormous length published quickly. Get me a time machine and I'll see what I can do.
George Martin and Patrick Rothfuss have both spoken on this topic already, and both did it quite eloquently. Books, as opposed to a lot of other forms of mass media, are unique in that they rest solely on the production capabilities of one single person. A good day of writing for a lot of authors is about 1,000 words. And you're lucky to get 200 days of writing in a year, with all of the other demands (edits, copyedits, book tours, publicity events, school visits, etc.) that come your way. I tend to scale higher than the average, partially (I think) because of all those years I spent unpublished getting into the habit of constantly writing new books.
But even I can only do so much. We'll get these books to you. At the slowest, they will be November, November, November—meaning that they all come out in the space of two years. Perhaps it will be faster. If we can do them more quickly, and keep the quality up, I will continue to advocate for that. But I honestly don't know if I can do another two years like these last sixteen months. I'm exhausted. I've pushed very, very hard to get you a book in 2009 because you've been waiting so long. But I can't promise that I'll be able to keep the same schedule. Plus, I do have other commitments, contracts signed to other publishers, fans of other writings of mine who cannot be ignored. I'll need to write another Alcatraz book this year sometime. And I will have to do revisions on The Way of Kings, which I've stayed pretty quiet about. I'm planning to do these things during down time on A Memory of Light, when waiting for revision notes or the like. But I also can't afford to get burned out on The Wheel of Time. You deserve better than that.
Now, some words about titles. Where did The Gathering Storm come from? Well, in January where it was decided to split the book, I continued to advocate for something that would indicate that this was ONE book, split into three parts. (I still see it that way.) And so, I suggested that they all be named A Memory of Light with subtitles. I love the title A Memory of Light; I think it's poetic and appropriate. Plus, it was Mr. Jordan's title for the book. That alone is good enough reason to keep it.
And so, I suggested smaller, shorter, more generic sub-titles for each of the parts. With a long, evocative title like A Memory of Light as the supertitle, the subtitles needed to be shorter and more basic, as to not draw attention. The first of these was named Gathering Clouds by Maria's suggestion. Book two would be Shifting Winds, book three Tarmon Gai'don, all with the supertitle of A Memory of Light.
We proceeded with that as our plan for several months. And then, suddenly, Tom got word from marketing that the titles needed to change. The bookstores didn't like them. (You'll find that the bookstores control a lot in publishing. You'd be surprised at how often the decisions are made because of what they want.) In this case, the bookstores worried that having three books titled A Memory of Light would be too confusing for the computer system and the people doing the reordering. They asked for the supertitle to be cut, leaving us with the title Gathering Clouds.
I shot off an email to Harriet, explaining that I never intended that title to be the one that carried the book. It was too generic, too basic. She went to Tom with some suggestions for alternates, and The Gathering Storm was what they decided. This all happened in a matter of hours, most of it occurring before I got up in the morning. (I sent her an email at night, then by the time I rose, they'd made the decision out on the east coast.) Some materials had already gone out as Gathering Clouds, and I wonder if The Gathering Storm was chosen because it was similar. I know it was the one out of those suggested by Harriet that Tom liked the most. It's somewhat standard, but also safe.
That title swap came at me rather fast. I plan to be ready for the next one, so hopefully we'll have the time to produce something a little more evocative. I don't mind The Gathering Storm, but I do realize that it is one of the more bland Wheel of Time titles. (My favorite title, by the way, is Crossroads of Twilight.)
I think that brings you all up to speed. The question many of you are probably wondering now is "What did you decide to put in this book, and what did you decide to hold off until the next one?" I can't answer that yet—perhaps when the time gets closer, I'll be able to hint at what was included and what was saved. But know that I believe strongly in the place where the cut was made, and I love how the final product has turned out.
I also want to mention that one of my main goals in division was to make certain that most (if not all) of the major characters had screen time. Some have more than others, but almost everyone has at least a couple of chapters. (In other words, it wasn't cut like A Feast for Crows/A Dance with Dragons with half the viewpoints in one and half in the other.) However, some of the important things you are waiting for had—by necessity—to be reserved for the second book.
I'm almost done with the revisions on the first part. I expect to start writing new material for part two sometime in April. The progress bar will inch forward again when that happens.
Anyway, that's the story of how this all came to be. I don't expect you all to be happy with the choices we've made, but I do want you to understand where we are coming from. I have to trust my instincts as a writer. They are what got me here, they are what made Harriet choose me to work on this book, and it would be a mistake for me to ignore them now.
Those instincts say that we've made the best choices, and I think The Gathering Storm will vindicate those choices. So, if possible, I ask you to hold back on some of your worry and/or anger until you at least read the book this November. As always, the work itself is the best argument for why I do what I do.
Brandon Sanderson
March, 2009.
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Thank you! During the early days of my career—before I got published—I found myself naturally creating a new magic system for each book I wrote. I'm not sure why I did this. I just found the process too involving, too interesting, to stop.
For Mistborn, I came to the book wanting several things. I wanted a great magic system that would enhance the graceful, martial-arts style fights. This was going to be a series of sneaking thieves, assassins, and night-time exploration. And so I developed the powers with a focus on that idea. What would make the thieving crew better at what they did? I based each power around an archetype of a thieving crew. The Thug, the Sneak, the Fast-talker, etc.
At the same time, I wanted to enhance the 'industrial revolution' feel of the novels through the magic system. I wanted something that felt like an industrial-age science, something that was a good hybrid of science and magic. I found myself drawn to Alchemy and its use of metals, then extrapolated from that to a way to release power locked inside of metal. Metabolism grew out of that. It felt natural. We metabolize food for energy; letting Allomancers metabolize metal had just the right blend of science and magic.
For Warbreaker, I was looking back a little further, shooting for a more Renaissance-era feel. And so, I extrapolated from the early beliefs that similarities created bonds. In other words, you could affect an object (in this case, bring an object to life) by creating a bond between it and yourself, letting it take on a semblance of your own life.
Moving beyond that was the idea of color as life. When a person dies, their color drains from them. The same happens when plants die. Vibrant color is a sign of life itself, and so I worked with this metaphor and the concept of Breath as life to develop the magic. In this case, I wanted magical powers that would work better 'in' society, meaning things that would enhance regular daily lives. Magical servants and soldiers, animated through arcane powers, worked better for this world than something more strictly fighting-based, like in Mistborn.
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The man who died before Vin took over was named Leras. (I've occasionally written it as Laras. I've said the names in my head for years, but I'm only now writing them down as people ask me on forums.) Leras, like Ati (aka Ruin), were NOT Adonalsium. (Sorry about the typo on that one in Mistborn 3. I wrote it down on the manuscript, and it didn't get put in quite right. We'll get it fixed.)
Adonalsium was something or someone else. You will find out more. There are clues in Warbreaker and The Way of Kings.
Well, here's the thing. What Sazed is right now is something of a god in the classic Greek sense—a superpowered human being, elevated to a new stage of existence. Not GOD of all time and space. In a like manner, there are things that Sazed does not have power over. For instance, he couldn't bring Vin and Elend back.
Where Tindwyl exists is beyond space and time, in a place Sazed hasn't learned to touch yet. He might yet. If you want to add in your heads him working through that, feel free. But as it stands at the end of the book, he isn't yet with Tindwyl. (He is, however, with Kelsier—who refused to "Go toward the light" so to speak, and has been hanging around making trouble ever since he died. You can find hints of him in Mistborn 3 at the right moments.
Well, what was going on here was a clue established and set by Leras before he died. He wanted something to indicate—should he be unable to inform mankind—that what was happening wasn't natural, but instead something intentional. He worried that men wouldn't be able to realize they were being made into Allomancers.
And so, the mist was set to do something very specific, as has to do with the interaction between the human soul, Allomancy, and the sixteen metals.
Each of the 'Shardworlds' I've written in (Mistborn, Elantris, Warbreaker, Way of Kings) exists with the same cosmology. All things exist on three realms—the spiritual, the cognitive, and the physical. What's going on here is an interaction between the three realms. I don't want to bore you with my made up philosophy, but I do have a cohesive metaphysical reasoning for how my worlds and magic works. And there is a single plane of existence—called Shadesmar, the Cognative Realm—which connects them all.
You will never need to know any of this to read and enjoy my books, but there is an overarching story behind all of them, going on in the background. Adonalsium, Hoid, the origin of Ati, Leras, the Dor, and the Voice (from Warbreaker) are all tied up in this.
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Hey, all, there are several things I want to talk about, so I'm just going to attack them in order. (And if you work at Adobe, or know someone who does, make sure you read the last thing on my list.)
I doubt you need a reminder, but the launch of Warbreaker is only about a week away! Barnes and Noble has kindly decided to put it into one of their big summer promotions, and has ordered a LOT of copies. This is fantastic, since—if you've been reading the blog for a few years—you know that we've consistently had troubles with distribution at Barnes and Noble. Well, they've thrown themselves behind this book a great deal. Finally. So, of course, my natural panic rises that now we won't sell any copies, will prove them right for not supporting the Mistborn books to the extent we wanted, and go back to the old model of never having enough copies out. (Sigh. Sorry, it's hard to not worry about these things.)
Anyway, if you want a numbered/personalized edition, I'm happy to comply—so long as supplies last. But know that if you want to buy the book at your local B&N, Borders, or independent bookseller, I'm going to be touring a great deal over the next two years—so the chances are good I'll be able to get that copy of yours signed.
There WILL be audio editions; I suspect they'll be out a few weeks after the hardcover. There WILL be an official ebook edition to buy, if you want one—and in order to sweeten that deal, we're probably going to be selling the ebook directly through Tor.com with ALL of the annotations included months, even years, before I get them posted on my website. There should be a special deal of some sort for those who bought the hardcover to get the ebook (with annotations) for a fraction of the regular price, but I'm not sure what it will be. You might have to order both through Tor.com, or maybe there will be a rebate. So if you're thinking of getting both editions to grab the annotations and bonus content, then save your receipt on the hardcover just in case. No promises, but maybe there will be something Tor does to promote.
The edition in stores does have new scenes that aren't in the edition posted to my website. I will eventually post the pdf to my website of the final edition, though I'm not sure when I'll do that, as I don't want to undercut all of the special effort Tor.com has put into coming up with really nice ebook edition with bonus content. We'll see.
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Ok. Is Mordeth’s power, this evil power, comparable to the One Power and True Power? Is it a power that can be woven?
No, it’s more something along the lines of Perrin’s wolf power, something more natural; you couldn’t weave Mordeth.
Ok, so it’s more of a natural...
...it’s more of a natural, though it is unnatural. It’s an unnatural natural thing...
...because Jordan was really particular about...he tried to have a logic-based system as it pertained to the One Power. Is this power more supernatural in sense than it is based on physics?
Let’s say more instinctual, alright?
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One of the things to keep in mind is I that developed this book before Mistborn was published. I do wonder if sometimes people are going to say, "Oh, he did metals before, and now he's doing crystals." But the thoughts arose quite independently in my head. You may know that there is a unifying theory of magic for all of my worlds—a behind-the-scenes rationale. Like a lot of people believe there's unifying theory of physics, I have a unifying theory of magic that I try to work within in order to build my worlds. As an armchair scientist, believing in a unifying theory helps me. I'm always looking for interesting ways that magic can be transferred, and interesting ways that people can become users of magic. I don't want just to fall into expected methodologies. If you look at a lot of fantasy—and this is what I did in Mistborn so it's certainly not bad; or if is, I'm part of the problem—a lot of magic is just something you're born with. You're born with this special power that is either genetic or placed upon you by fate, or something like that. In my books I want interesting and different ways of doing that. That's why in Warbreaker the magic is simply the ability to accumulate life force from other people, and anyone who does that becomes a practitioner of magic.
In The Way of Kings, I was looking for some sort of reservoir. Essentially, I wanted magical batteries, because I wanted to take this series toward developing a magical technology. The first book only hints at this, in some of the art and some of the things that are happening. There's a point where one character's fireplace gets replaced with a magical device that creates heat. And he's kind of sad, thinking something like, "I liked my hearth, but now I can touch this and it creates heat, which is still a good thing." But we're seeing the advent of this age, and therefore I wanted something that would work with a more mystical magic inside of a person and that could also form the basis for a mechanical magic. That was one aspect of it. Another big aspect is that I always like to have a visual representation, something in my magic to show that it's not all just happening abstractly but that you can see happen. I loved the imagery of glowing gemstones. When I wrote Mistborn I used Burning metals—metabolizing metals—because it's a natural process and it's an easy connection to make. Even though it's odd in some ways, it's natural in other ways; metabolizing food is how we all get our energy. The idea of a glowing object, illuminated and full of light, is a natural connection for the mind to make: This is a power source; this is a source of natural energy. And since I was working with the highstorms, I wanted some way that you could trap the energy of the storm and use it. The gemstones were an outgrowth of that.
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Yes to both questions. This is not going to be immediately obvious, but the big difficulty was in designing bridges that were mobile but also strong enough to support a cavalry charge. It took a lot of research and talk with my editor, looking at the engineering of it and the physics of the world to actually be able to create these things. I'm sure fans are going to try to diagram them out. That was one aspect of it: how were the bridges going to be set?
I approached this first from a "how would you actually fight on these plains?" direction. But also I wanted to evoke the concept of a terrible siege, with a man running with a ladder toward a wall. And yet that's been done so much. The Shattered Plains came from me wanting to do something new. I liked the idea of battles taking place in a situation that could never exist on our planet, what it would require, what it would take out of the people, and how it would naturally grow. And so I did a lot of reading about siege equipment. I did a lot of reading about weights of various woods, did a lot playing with the length, the span between the chasms, etc. One thing that people should know if they are trying to figure all this out is that Roshar has less gravity than Earth does. This is a natural outgrowth of my requirements both for the bridges and for the size of the creatures that appear in the book—of course they couldn't get that large even with the point-seven gravity that Roshar has, but we also have magical reasons they can grow the size they do. That's one factor to take into account.
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I'm going to reverse-engineer your question. When I wrote Elantris and Mistborn, I intentionally kept the world more sparse. The goal particularly of Mistborn was, "I'm going to take an epic fantasy story and condense it into three novels." The focus for me in those novels was plot. Of course I wanted to have great characters and great magic, but there was more of a plot focus, and I didn't want the world to distract. It was a conscious decision in Mistborn.
When I sat down and wrote The Way of Kings, the plan from the start to do ten books influenced how I approached the world. But really, the world of Roshar is such a big part of the story, and of the history and the mysteries of the series, that I wanted it to be full and immersive. Immersion was one of my main driving forces. With Mistborn, one of my main driving forces was to keep it moving. I hope The Way of Kings still feels fast-paced, but it's a thousand pages long, twice as long as Mistborn. A lot of that extra space is dedicated to fleshing out the world and making it feel like a real place, because that's very important for the series. When I write a book, I look at what the book needs and what is required by the story I'm trying to achieve. Another valid element is that when I wrote Mistborn, I was a newer writer. Writing The Way of Kings, I'm more experienced. I think I'm better at making this sort of decision now, and I felt I could tackle in this book the sorts of things that I couldn't achieve in Mistborn.
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Weather is a major force in The Way of Kings since that is where they derive their magic powers from. Also, the mythology of the series most people believe they are descended from others who lived in another world similar to heaven, but were thrown out of because of the Voidbringers. Reincarnation seems to be a theme as well. All these ideas follow along with Norse mythology to a degree. Was that intentional or just a byproduct of the evolution to this world?
Half and half. I am steeped in mythology, and I enjoy reading about it. I’m absolutely in love with the idea of Valhalla and Ragnarok. But this was not me saying I’m going to copy Norse mythology. Whatever I’ve read can pop into my head. You’ll probably see a bunch of Kabbalah and Jewish mysticism too if you look for it. But it was me drawing on various sources, and also just trying to make my own thing. Yes, there’s certainly a Norse aspect to a lot of the weather magic and things like that, but it’s more that I wanted to tell a story about a world that got hit by these magical hurricanes every few days. Weather being such a force is going to therefore be an aspect of the religion, the belief systems, and the day-to-day workings of the people who live in that world. So it was partially natural outgrowth and partially my love and fondness for things that I’ve read.
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I can. You don't grow up reading Robert Jordan and Melanie Rawn and all of these people who've done large epic series without wanting to do one yourself. I started planning a large epic of my own many years ago, and finding a publisher and convincing them to take a chance on me is very difficult: the longer your book is, the more ambitious, the more hesitant they are—and rightly so, because that can fail. You know, the high opportunity for success also generally means great opportunity for failure. And so this was a book I actually sent to Tor, and they said: "This isn't the right time for this, it's not the right time in your career for this", which was okay. So it's been brewing for a long time; it's dealing with a lot of themes and concepts that I wanted to deal with for a long time.
And again it comes back to me trying to look at where fantasy can go, not where it's been. A lot of fantasy seems to be very static: the technology doesn't change, the world doesn't change. It's been thousands of years in these fantasy worlds, and there's been no evolution of culture, or technology or anything like this: it's always been that way, and it will always remain that way—which bothers me a lot. It's not realistic, but it also does not give a lot of opportunity for conflict and change and the exploration of that sort of thing.
The Way of Kings is many things: it's about the dawning of essentially an era of Renaissance, a magical Renaissance, exploration of what magic can do, and the conflicts of magic and technology. But that is actually kind of the background of the series, and in the first book it's much more personal. It's about a young man who was trained as a surgeon by his father, who gets recruited against his will, essentially, into a terrible war. And it's about the conflict between having been taught to heal and then being trained to kill. And what does that do to a person? How do you protect, who can you protect, and who can you heal, when your entire life is about fighting for your life or killing other people? And that really drives him. It's also a story about a young woman who is based a little bit on a mix between Darwin and Pliny the Elder, a natural historian who's kind of at the advent of this Renaissance, this beginning of a magical technology revolution, and her life and experience. It's both of those characters: it's about the characters.
It's so hard to explain a book this large, because if I start talking about the large-scale concepts, those don't even appear in the first book; they're just hinted at.
But one of the other things about The Way of Kings that I like to talk about is that I want to see, again, where the genre can go, and I've been pushing for a lot more art. Scott Westerfeld did a very interesting book that included a lot of art recently; it's kind of a half-graphic novel. I wanted, with Way of Kings, to do something like that. If you read Tolkien: Tolkien had a map, and this map had a purpose. If you looked in the book it was a map that the characters actually carried; it was part of the world. And the map has actually, for a fantasy novel, become something of a cliché: you open it up, there's a map, okay. But I don't like that because it's just there: where did this map come from, what does it represent? I want everything to be a piece of the story.
So I wanted to include a lot of art that was pieces of the story: sketchbooks from one of the characters' notebooks, illuminated manuscript pages from a manuscript they're reading—these sorts of things, so when you read you can see their culture in the art. I've been very excited about it.
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In your gut instinct, who would win in a fight, Marsh (no atium, limited feruchemy) or Szeth? (Or maybe we could go Zane & Szeth since I see a lot of similarities in their characters. They also happen to be my favorites from their respective series)
One of the interesting things I really liked about the book was Jasnah's lack of faith. It seems like during a lot of the scenes where that is an issue, you give her the upper hand. She makes some argument or point and the other characters leave it unchallenged. For instance the line where she says something like "Religion looks for super natural explanations to natural phenomena, science looks for natural explanations to super natural phenomena." That side of her seemed incredibly well written and genuine. Was it hard to do? Where did you get her arguments/points from? I swear a lot of what she says could of been ripped from comments of /r/atheism.
Lastly, I've been rereading the Mistborn series again after reading The Way of Kings twice in a row so I could decide which I liked more. So far...it's still a tie. I'm really liking getting back into the Mistborn world though. That has me super excited for Alloy of Law. Once it get's a bit more polished would it be possible to get an early copy? :)
First question: It's always hard to answer these questions, since there are so many factors. Do the combatants start at a distance? If so, Marsh/Zane have a huge advantage; they have the ability to fling coins.
Does Szeth have metal on him? Szeth's Shardblade would be mostly immune to Pushing and Pulling, as it's an Invested object. But he'd still have trouble getting to them if he had a clasp on his shoes, for example. He doesn't carry a lot of metal, but he might have some.
Overall, I'd say that a full-blown Mistborn would be tougher than Szeth in most cases.
Also, send me a PM with your Email, Phaz. I can't find your email in my address book. I remember that it's not something I expect it to be, so I'm having trouble looking it up.
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Brandon made some nice remarks on prophecies. Knowing we wouldn't get anything specific he was asked about some general questions. Someone asked whether the differences between the Seanchan prophecies and The Karaethon Cycle were completely intentional, or just from natural changes in telling a story for a thousand years from generation to generation.
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In my writing I try to combine the unfamiliar with the familiar. If something is too unique and unprecedented, then readers won't have anything to relate to and will just be lost.
But if something is too familiar, it will feel stale and cliche. I like to look for twists on familiar tropes that haven't been extensively covered before. This often comes when I read other books in the field and think of a different way something could go. That's not to say other authors aren't doing the same thing, but I like to tackle takes that I haven't seen before. Trying to do what the market expects of you is a bit of a trap in the publishing field. You want your books to be things that people want to write, but if you try to write to the market you usually end up with something too familiar and boring. Back when I was writing those thirteen books I was sending the good examples out to editors and agents and getting a lot of rejection letters. (Elantris was the first book I wrote that I felt was good enough to send out, and I also sent out a couple I wrote after it.) After being told time and time again that my books were too long (Elantris in manuscript form was 250,000 words), I decided to try to do what I thought the market wanted and write books that were a lot shorter. But I discovered that the books I turned out in that format just weren't any good; they contained some very interesting ideas but were lacking in many areas.
When Moshe bought Elantris and wanted to follow it up with another novel, I first offered him The Way of Kings but we realized that it was too ambitious a project at that point in time. So instead I took concepts from three of those failed novels and rewrote them into the first Mistborn book, writing it at the length my natural style seemed to work best at. And Mistborn was a huge success.
You shouldn't assume that when you've read one Brandon Sanderson novel, you know what the next one is going to be like. From one series to the next I like to try different things. I know that some readers who really liked Mistborn are not going to like The Way of Kings; Mistborn had a narrower scope and faster pace than a huge epic like The Way of Kings has, and if a reader prefers that sort of book that is perfectly okay with me. I am going to write some books that are fast-paced and others that are huge epics. I like to change things up.
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Is there a rationale to how Hemalurgic powers are distributed? I tried to look for a system, but they seem rather randomly distributed. For example, the spike which steals Allomantic powers for a particular quadrant is not always in one particular spot.
That is correct, it's not always in one particular spot. None of them are. I used as my model on this magic system the concept of acupuncture and pressure points. Placing a Hemalurgic spike is a very delicate and specific art. Imagine there being a different overlay on a human body, like a new network of nerves, representing lines, points, and 'veins' of the soul's spiritual makeup.
What is happening with Hemalurgy, essentially, is that you're driving a spike through a specific point on a person's body and ripping off a piece of their soul. It sticks to the spike on the Spiritual Realm. Then, you place that spike on someone else in a specific place (not exactly the same place, but on the right spiritual pressure point) and 'hot wire' the spirit to give it Hemalurgy or Feruchemy. It's like you're fooling the spiritual DNA, creating a work-around. Or, in some cases, changing the spirit to look like something else, which has the immediate effect of distorting the body and transforming it into a new creature.
Hemalurgy is a very brutal way of making changes like this, though, so it often has monstrous effects. (Like with the koloss.) And in most cases, it leaves a kind of 'hole' in the spirit's natural defenses, which is how Ruin was able to touch the souls of Hemalurgists directly.
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I'm not English and I hope you won't mind too much the grammar and spelling errors left here and there.
As many, I'm a huge fan of the Wheel of Time series, I can't say why it appeals to me so much but it just feels so epic, so detailed, so grand, I wonder how can anyone not love it.
I'm also really eager to read the end of the saga, and I must say that I'm really happy with your decision to split the book in three and cover all that is left to be answered.
Knowing you will finish Robert Jordan's book I was curious to read your previous works and see if I will like or love them as I do with WoT.
I must say that I found them quite enjoying and yet, and I beg you not to be offended by my impressions, I could not find the epic feeling I love so much in WoT.
I find your characters to be very practical which is great in a way but for me it takes away the epic feeling, the unknown, the maybe, the what if.
So finally reaching my question, if it's not too silly, do you plan to make the characters react, speak and think, as they do in your books or will you follow a more Jordan's way of doing?
I think the thing you’re talking about is something very intentional on my part, related to the fact that I wanted my books (particularly the ones I did at the beginning of my career) to be more self contained. Elantris, Warbreaker, and even Mistborn exist (in my mind) as a kind of 'calling card' to readers. Something that says "I want to show you that I can tell a story, so that you'll trust me—eventually—when I do something much larger in scope, something where the pay-offs aren't as immediate."
I love the self-contained fantasy epic form. However, one of the things I felt that those books needed was cohesion. I had to make my magic very, very tight.
Unknowns are great, and they DO lend to the epic feel of a story. One of the things that the WoT has over my books (beyond Mr. Jordan's fantastic storytelling ability) is the sheer power of scope. The magic is far from being understood, and it's larger—and vaster—than the characters can understand. There's a vast wealth of history and world—not to mention numerous machinations by dozens of different groups and secret cabals—making the characters (particularly at the beginning) feel very small compared to it all.
I think that's the sense of what you're talking about. It has to do with the characters, and it has to do with the magic. But it also has to do with the scope. You don't always get an immediate pay-off in the WoT books. Some threads hang through books, finally getting revealed or resolved long after they were introduced.
I'm not trying to imitate Mr. Jordan. Instead, I'm trying to adapt myself to the Wheel of Time. (If that makes any sense at all.) In other words, I want to maintain this feel, and write these books appropriate to the Wheel of Time. I don't want these volumes to feel like Brandon Sanderson books; I want them to feel like Wheel of Time books.
But artists in any medium learn to work with different styles and forms. Many of the things that seem like natural voice in a novel are conscious choices we make, as we work to create a certain feel for a novel. If you read and compare my Alcatraz books to my Epics, you'll see what I mean. Even the Mistborn novels have a different feel from the stand-alones. (And Mistborn 2 and 3 have a different feel from number one.)
So, the end answer is this. Yes, I'm trying very hard to maintain what it is you love about the Wheel of Time, rather than trying to force the Wheel of Time into a different box or style.
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I began writing the Wheel of Time because a great many notions had been bouncing around inside my head and they started to coalesce. I wondered what it was really like to be tapped on the shoulder and told you were born to be the savior of mankind. I didn't think it would be very much the way it is in so many books where someone pops up and says, "Hi, I was born to be the savior of mankind, and here's the prophecy," and everybody says, "Oh well, let's go then." I thought self interest would play a big part, on other peoples' parts.
And I was also wondering about the source of legends and myths. They can't all be anthropomorphizations of natural events. Some of them have to be distortions of things that actually happened, distortions by being passed down over generations. And that led into the inevitable distortion of information over distance, whether that's temporal distance or spatial distance. The further you are in time or space from the actual event, the less likely you are to know what really happened.
And then finally there was the thought about something that happens in Tolkien and a lot of other places. The wise old wizard, or whatever—the wise old fellow shows up in a small country village, and says, "You must follow me to save the world." And the villagers say, "Right then, guv, off we go!" And well, I did a lot of growing up in the country, and I've always thought that what those country folk would say is, "Oh, is that so? Look here, have another beer. Have two, on me. I'll be right back. I will, really." And then slip out the back door.
There were a lot of things that came together, and even once I started, of course, a lot of things built in, and added in, and changed.
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Hi, This is Laura Wilson of Audio Renaissance, and I'm speaking with Robert Jordan. How did you decide to start writing the Wheel of Time series?
I began writing the Wheel of Time because a great many notions had been bouncing around inside my head and they started to coalesce. I wondered what it was really like to be tapped on the shoulder and told you were born to be the savior of mankind. I didn't think it would be very much the way it is in so many books where someone pops up and says, "Hi, I was born to be the savior of mankind, and here's the prophecy," and everybody says, "Oh well, let's go then." I thought self interest would play a big part.
And, I was also wondering about the source of legends and myths. They can't all be anthropomorphizations of natural events. Some of them have to be distortions of things that actually happened, distortions by being passed down over generations. And that led into the distortion of information over distance, whether that's temporal distance or spatial distance. The further you are in time or space from the actual event, the less likely you are to know what really happened.
And then finally there was the thought about something that happens in Tolkien and a lot of other places. The wise old wizard shows up in a country village and says, "You must follow me to save the world." And the villagers say, "Right then, guv, off we go!" Well, I did a lot of growing up in the country, and I've always thought that what those country folk would say is, "Oh, is that so? Look here, have another beer. Have two, on me. I'll be right back. I will, really." And then slip out the back door.
There were a lot of things that came together, and even once I started, of course, a lot of things built in, and added in, and changed.
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You’re very talented at taking seemingly mundane or unusual things and creating magic systems around them, like color in Warbreaker, metals in Mistborn, and light in The Way of Kings. Can you explain how you decide what to use for a magical system in a book, and your process for building a coherent system once the initial concept has been decided?
First of all, I’m looking for something that fits the book that I’m writing. So for instance, in Mistborn, I was looking for powers that would enhance what thieves could do. I was also looking for something that had one foot in alchemy, in that kind of “coming-of-age magic into science” way. Alchemy is a great example because it’s a blend of science and magic… well, really, a blend of science and superstition, because the magic part doesn’t work. So something resonates there.
I’m also looking for interesting ways to ground [the magic] in our world, and using something mundane is a great way to do that. Magic is naturally fantastical, and so if I can instead use something normal, and then make it fantastical, it immediately creates a sort of… ease of understanding. Burning metals sounds so weird, but it was chosen for that same reason, because we gain a lot of our energy through metabolism. We eat something, we turn the sugars into energy, boom. So that’s actually a very natural feeling. When I started writing out some sample things, it felt surprisingly natural, that people eat metal and gain powers, even though it sounds so weird. It’s because of this kind of natural biology. So I’m looking for that.
Once I have a magic system, I look for really great limitations. Limitations really make a magic system work better. Wheel of Time is a great example. Having a magic system where you can weave all these threads is awesome. Having a magic system where you do that, and then it drives you mad, is even better. It creates plot hooks, it creates drama, it creates challenge. [That limitation] is brilliant, I think it is one of the most brilliant ever made, especially because it also changes your characters. It has a deep influence on your character arcs, so you can tie it into character.
Beyond that (and this is kind of pulling back the curtain a little bit), there is no specific defined place where someone goes mad, so you can actually stretch it out and use it when you need it. It doesn’t constrain you too much. Like if your magic system’s limitation is, “When you use this magic, you have to use the head of one of your grandparents.” (laughs) You can use that magic four times! It’s limited, but also very constrained. Going mad is not as constrained. There’s a spectrum there - you can use it when you need it. So I’m looking for cool limitations that will work that way, in ways that I can use to force the characters to be creative. A good limitation will force you to be creative, and your characters to be creative. Pushing and pulling metals is basically telekinesis, right? But by making it center of mass, you can only pull directly towards yourself or push directly away from yourself... Number one: it’s vector science. It has one foot in sciences. Number two: it feels very natural to us because this is how we manipulate force ourselves. Number three: it limits things so much that it forces creativity upon the characters. There’s that sweet spot, where they can be creative and do cool things, where it doesn’t become too limited, but it also keeps you from having too much power in the hands of the characters, so they are still being challenged. I’m looking for all that, and on top of that I want to have good sensory ways to use magic.
I don’t want to have two wizards staring at each other, and then be like “and they stared at each other very deeply! And then they stared harder!” I don’t want it all to be internal, which is where the lines for the metals came from. You see something, you push it forward. The pulses that some of the allomancers use, they’ll hear. I wanted sensory applications.
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It's really hard to say. There's all sorts of things that come about before you start writing a series. You don't have "an idea" that becomes a short story, or a book. A short story is maybe hundreds of ideas that have come together, a novel is thousands of ideas that have come together. But The Wheel of Time—I was thinking at one point about what it'd really be like to be tapped on the shoulder and told "You were born to be the savior of mankind. And oh yes—you're probably going to die in the end and no, you can't resign—it's your job, you're stuck with it".
Then I had been thinking about the source of myths, the source of legends. About whether some of them might not have been personifications of natural events, the way we say some of them are supposed to be. What if some of them were things that people had done, and had simply been told and told until it became a myth and legend?
At the same time, I was thinking about the degradation of information over distance. The further you are from an event in either space or time, the less reliable your knowledge of the event. Information inevitably degrades over distance, whether it's spatial or temporal.
I was thinking about lots of other things too, and it began to coalesce. It was the beginnings of what would become the Wheel of Time. I let it mull over for four or five years, then I thought I was ready to sit down and write. But it took four years to write The Eye of the World because I discovered there were a lot of other things I had to think and sort out.
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This post answers some of it. Basically, the best way for me to rekindle inspiration is to write a scene poorly and throw it away. That gets my mind working on how to actually fix the problem. Writer's block almost always goes away after I've tried a scene in a couple of different ways, sometimes from different perspectives, sometimes with wildly different 'takes' on the scene. I try to shake things up in a few of the takes.
If that doesn't work, then I look back and see if there's a fundamental problem with one of the characters. That's often how it is, as I 'grow' my characters. (I plan in detail plots and worlds, but let my characters develop in a more natural way.)
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Writing Rand and Mat and Perrin and Egwene in particular was very natural to me. Aviendha was hard. I tried her early on in the process, which might have been a mistake because she thinks so differently. But I actually had to throw away two chapters of Aviendha that no one will ever see because she thinks like a Two Rivers folk, which is not the way Aviendha should think. I was disappointed in them, the first one I wrote. And anyway, I kept working on it till I got it right.
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I can guess two possible options for the Kandra.
1. God Sazed endowed the gift of presence on the now mistwraiths.
2. Some of the Kandra survived in the cave with the Terrisman and people of the city, along with the small mistwraiths, these are re-born with the spikes they pulled out during the resolution.
I can imagine too that some Kandra on assignment may have hidden in the shelters with the rest of humanity.
The Kandra.
Yes, they live. The people were smart enough, eventually, to replace their spikes. (And there were a couple who were on assignment who made it to storage caches.)
However, there will likely never be any more of them, since Hemalurgy is required to make them. They are now some of the few people who can communicate directly with Sazed, who—like Ruin—can whisper to people most easily when they are connected to him via spikes. With some speculation, you can probably guess what kind of roles the Kandra will end up playing in future books.
On a broader level, is hemalurgy officially dead, then? Or is it still extant in some Ruin-free (but still messy) form? (If it's gone, is there any imbalance since Preservation's magic power is kept and Ruin's isn't?)
Is Hemalurgy dead? No, not at all. It, like the other two powers, was not created by Ruin or Preservation, but by the natural state of the world and its interaction with the gods who created it. It still requires the same method of creation, but very few people are aware of how it works.
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Yes, as has been pointed out:
A powerful peace swelled in Elend. His Allomancy flared bright, though he knew the metals inside of him should have burned away. Only atium remained, and the strange power did not—could not—give him this metal. But it didn’t matter. For a moment, he was embraced by something greater. He looked up, toward the sun. (From the text.)
As a note here, the powers granted by all of the metals—even the two divine ones—are not themselves of either Shard. They are simply tools. And so, it's possible that one COULD have found a way to reproduce an ability like atium's while using Preservation's power, but it wouldn't be as natural or as easy as using Preservation to fuel Allomancy.
The means of getting powers—Ruin stealing, Preservation gifting—are related to the Shards, but not the powers themselves.
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After military service I entered the Citadel—The Military College of South Carolina. Despite its name, it is, in fact, a university. At the Citadel I received a degree in physics and worked as a nuclear engineer for the Navy. Doesn’t it seem to you that that a fantasy author having an education in physics is somewhat out of the ordinary?
I would not say that. I know several Russian science fiction authors with an education in the natural sciences that have been successfully working in the fantasy genre ... By the way, we now come to how the writer emerged from the engineer.
Well, maybe there is more prosaic level—the abundance of free time. After an unfortunate accident I found myself in a hospital bed with a lot of time, and I read everything I wanted. And one day I thought that could well try to write myself. Having started writing in 1977, I’m determined to do so right up my dying day.
And why fantasy? Why not works about, say, the Vietnam War, which would seem more logical?
In my opinion, fantasy allows you to create new cultures, experiment with them, and apply a freedom to them that is impossible in the real world. Fantasy enables a brighter, clearer portrayal of the struggle between good and evil, allows you to speak more freely about what is right and what is not, and no one can say that your opinion doesn’t fit with what is generally accepted. And I think one of the cornerstones of fantasy is the belief that any obstacle can be overcome, and that if things did not work out today, they will tomorrow. Also in today's world fantasy concerns itself with myth, directing us to the deep layers of the human soul, and teaches people to believe in miracles ... The popularity of this literary genre is to a large extent determined by humankind’s aspirations for Justice...
As for books about war ... I have a desire to write about the Vietnam War, about my comrades, and I hope that God will give me this opportunity. And for myself, I decided that this book will be released under my real name—James Oliver Rigney, Jr. ...
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How much did you focus on writing The Alloy of Law as a starting point for readers who were new to Mistborn? Was it hard to balance writing for new readers versus wanting to give your existing readers a "welcome home"?
It takes place hundreds of years after the trilogy, so there was enough that I had to bring longtime readers up to speed on that it felt very natural to write the book as a potential new starting point, just because the world had been updated so much.
That said, I did make sure to slip in lots of fun things for those who had read the original trilogy, that are callbacks or that show how the world got updated and how it grew. I was conscious of the book possibly being a new starting point, but it's more that it felt natural for what the story required, as opposed to me sitting down and trying to force the book to be a new starting point.
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Well, when you say that, you've obviously done an incredible job of keeping your ego out of it. I think it would be hard, honestly, when you've got people that adore you, yet you push away from that. That's very interesting about you. Tell me about growing up. What was it like growing up Brandon Sanderson?
Well, growing up Brandon Sanderson...I've later discovered that my story isn't unique. I'm not one of those people who's been writing books since the womb. You know, you'll talk to writers sometimes, and they'll say, 'Yeah, I was two years old and I composed my first epic.' And those people amaze me. But I wasn't one of them, I wasn't a reader. And this happens to a lot of boys, I've found, doing research about it now after the fact. When they hit about fourth or fifth grade, something happens and they stop reading. And that's what happened to me—stopped reading.
I didn't like books. People kept trying to give me books. And it seemed like they all tried to give me the same book. Which, you know, I think that there are different books for different people, and every book affects somebody. And the fact that I didn't like them doesn't mean they weren't perfect for someone else. But they were trying to give me books about boys who live in the wilderness with their pet dog, and then the dog dies, and it's traumatic and that's the end of the book. I read two or three of those and I'm like, 'Reading is boring. They're all about boys with dogs who die. And if their dog doesn't die, then their mother dies. And why are people giving me this stuff?'
And then I got to eighth grade, and in eighth grade I had a teacher—Mrs. Reader, coincidentally. I've since sent her several books as a thank you. But anyway, she's the first who kind of grabbed a hold of me and said, 'This kid can do more than he's doing.' And she wouldn't let me wiggle out of my book reports and things like I'd done in previous classes. She took me back to her little cart. You know how teachers have these carts of old ratty books that kids have been reading, and they've spilled spaghetti sauce on, and all these things. They all have these. She took me back and she pulled out one, and it was actually called Dragonsbane—it was an epic fantasy novel. She handed it to me and she said, 'Read this one. I think you'll like it.' And I hadn't really tried fantasy except for Tolkien, which as I said earlier, I tried too young for me. When you're a reluctant reader, Tolkien is really challenging, and it wasn't right for me. It had been several years since that, though.
And Dragonsbane, what it was is it was a story about a woman who was a witch. And she had been told when she was younger that she could be the greatest witch who'd ever lived. She was a natural prodigy. She could be amazing if she'd dedicate herself to her art. And yet at the same time, she was in love with a man and had had children with him, and was a mother. The story is actually about the last living dragonslayer, who is her husband, who's called on to kill a dragon when he's in his fifties—he's old, he's not the young man he used to be. And it's actually her story, and it's about her kind of trying to juggle her life between the magic, which is like her passion and her career, and her children.
And at the same time, my mother graduated first in her class in accounting, in an age when women didn't really go into accounting. She was the only one in her class. She had been offered numerous prestigious scholarships. And she had actually turned those down because she was pregnant with me, and she felt it important for a few years to just focus on me. And I read this epic fantasy novel and it had adventure, it had swords, it had dragons. And I got done with this book, and I felt like I understood my mother more.
And it blew my mind. It was so weird. I'd had this wonderful adventure. And yet, I understood my mother. I understood, because she had always walked that line. She had always been a mother, and she had worked very hard at her career. She was a very great accountant, and yet she had never quite dedicated herself fully to that because she felt that her family was important. And this woman was struggling with the same thing. It didn't give you answers. It didn't say, 'oh she should have done this, she should have done that.' It just showed her life. And that’s what I think really great fiction does, is it shows someone’s life, and it gives you a perspective on it.
And that's really what launched me into fantasy, was reading this and realizing I can have fun and adventure and magic and wonder. And the really good books can show me characters, too, characters who aren't like me. I mean, Tolkien did that. In a way, when you're reading Tolkien, in part you're reading about an elf and a dwarf who come from extremely different worlds, from you and from each other, who end up becoming friends. And it says something about racism and about prejudice, about how those characters come together that could only really be done in a fantasy book in that way. And this is what our genre does. It's metaphorical, and yet it's personal. And that's why I fell in love with it, and why I was poised, at age fifteen, to read Robert Jordan.
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The economy of Arelon is one of the interesting features of this book. Even still, I'm not certain if I made things a little too odd here. The idea of nobility being tied directly to money is described so often by the characters that I worry that readers will think the system too foolish to have arisen. However, I think that by establishing the king as a former merchant—and by pointing out how the system was created quickly, to fill the void after the fall of Elantris—I manage to keep the economic and social situation in Arelon within the realm of possibility.
I think that too often fantasy writers are content with simply throwing in a slightly-original spin on magic—ignoring the fact that their cultures, governments, and religions are derivative. There is this idea of the 'general' fantasy world, and writers draw upon it. However, I think an interesting cultural element can be just as fascinating—and as useful to the plot—as an interesting magic system. In the best cases, the two are inter-woven, like what one can find in brilliant genre books like DUNE.
Of course, the strange economic/governmental system of the book is only a descendant of another strange economic/governmental system. Sarene and Lukel discuss a few of the problems presented by having a race of people who can create whatever they want through use of magic. I don't get to deal with that aspect of AonDor very much in this particular book, since the novel is set during a time when the magic of Elantris doesn't work. However, there are a lot of interesting ramifications AonDor would present for a book set during Elantris' heyday. What good is gold if someone can create it from nothing? In fact, what good is a monetary system at all when everyone can have as much food as they want? What need is there for invention or ingenuity in the face of a group of people who can re-create any good, no matter how complex, with a mere flick of the magical wrist?
The truth behind the Elantrian magical abilities is far more limited than Sarene or Lukel acknowledge in this chapter. If one were to go back fifteen years, one would find that the Elantrians who had the skill to fabricate complex materials 'out of nothing' were actually quite rare.
As we learn later in the book, AonDor is a very complicated, difficult skill to master. As I was writing this book, I imagined the complicated Aons that Raoden eventually learns how to draw being only springboards to massive equations that could take weeks to plan out and write. Fabricating something very complex would require a great deal of detail in the AonDor recipe.
Even still, I think the tension between the Elantrians and the merchants is a natural out-growth of this situation.
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Time for my second favorite chapter! (The first, if you recall, was the one where Raoden led Karata to the king's palace.)
There are so many things going on in this chapter that I don't quite know where to start. I guess I'll begin with the Mysteries. I drew part of this religion, including the name, from the mystery cults of ancient Greece. I added the ritual sacrifices to give them a bit of zing. You'll get a little bit more of an explanation of the Mysteries, and why someone might decide to join one, in a later Sarene chapter.
As I've noted before, religion—especially its dark side—is a theme in this book. I don't think I could have covered this subject well in the book without including a look at cult mentality. Now, I'll admit that 'cult' is a word we bandy about too frequently in religious discussions. It has been noted that Christianity started out as a kind of cult, and it seems that many consider any unorthodox religion to be a 'cult.'
To me, however, a cult is something that twists who you are, changing you into a shadow of what you used to be. I firmly believe that you can judge a religion by the effects it produces in its practitioners. Does it make them better people? If so, then there's a good chance that the religion is worth something. Does it turn them into people who sacrifice their own servants in an effort to make evil spirits come and kill their daughters in law? If so, well. . .you might want to stay away from that one.
Anyway, the Mysteries were—in my mind—a natural outgrowth of the Mystical Jesker religion. Like Galladon is always saying, they're NOT the same religion. The Mysteries are a perversion and simplificication of Jesker teachings. Jesker looks to the Dor—the power behind all things—and tries to understand it. The Mysteries treat the Dor like some kind of force to be manipulated. (Which actually, is what AonDor does. . . .)
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Some notes about the party. First off, I had a lot of fun sticking the sickening young couples into this book. I'm not sure why I like to make fun of them like I do, but I certainly have a bit of fun in the Sarene chapters. Ah, poor Shuden. He didn't hold on as well as he thought he might. Anyway, the contrast here is very nice for Sarene, and I like how she and Roial move through the party, mingling. There's just a. . .natural feel about some of the scenes in this book that I haven't quite been able to capture in my other works.
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This chapter asks the question 'What is a miracle?' You've heard me wax pontificatory too much on religion, so I'll hold off here. Instead, I'll just point out that what Hrathen thinks—that something can be a miracle even if there was nothing 'miraculous' involved—makes perfect sense, I think. Look at it this way. A) Hrathen believes (as many in our world do) that God controls everything. B) Hrathen believes (as many in our world do) that God can do whatever he wants without expending any resources or weakening Himself. C) Therefore, it doesn't matter to God whether or not He has to 'magically' cause something to occur or not—as long as an event is made to coincide with what He wants to happen, it is miraculous. It's just as easy for Him to make something occur through the natural flow of the universe as it is for him to make it occur through breaking of normal laws.
(This, by the way, is why 'miracles' such as faith healings or the like should never, in my opinion, form one's grounds for belief in a particular religion.)
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I like how Raoden and Sarene's relationship is progressing in these chapters. I realize that it's probably moving just a bit too quickly to be natural, but remember that they don't really have much to do all day besides spend time with each other.
All in all, I like that their relationship has an opportunity to really develop and progress naturally. They don't fall in love because they fight all the time (which seems to be the only reason some fantasy characters hook up) or because they're possessed by hormones. Their personalities really do compliment one another, and they get along. They both like politics and keeping secrets for the game of it, and they are both sincere, intelligent people.
In other words, they don't just hook up because—as my friend Alan likes to say—'One of them is the male lead, and the other's the female lead.' I'd like to think that there is more to it than that.
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Anyhow, I as I was getting my book signed I asked Mr. Jordan flat out (with a smile), "So are you going to reveal who killed him by the end? Or are you going to let us stew forever?"
He said that if the natural course of the story brings him there, he will answer that question. But if he doesn't include it, he promised that he will reveal the killer by the time the paperback of the last book comes out.
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70
Let's see here. Harriet killed a character in the book that I did not intend to kill. So I wrote the entire book with a character living and she killed this character.
Did she tell you right before you finished, or what?
She sent back the draft and said "This person dies."
So did you have to change a lot?
So they succumb to their wounds. I intended them to live, so there is a character who died unexpectedly. So that's a slight spoiler. There is like a chapter that's over a hundred pages. It's a Super Chapter.
Did you have to invent any of it yourself, or did Jordan leave a lot of it for you?
He left some of it for me, and then I had to make the rest. As you're reading through the books, probably about half and half. Half will be stuff that he wrote notes on, half will be stuff that I wrote.
Do you feel like it comes pretty easy?
Some of it does. I mean I've been reading since I was a kid. So some of the characters like Perrin is very natural for me. And Rand's super natural for me. Others are a little less natural for me.
Like Mat.
Yes, like Mat. Mat's harder for me to write.
Why is that?
Because Mat is very complex. Not to say that Perrin's not, but Perrin's straightforward. You know what I mean? Perrin says what he means, and does what he means. Mat says the opposite of what he means, and does the opposite of what he says. Making that tone correct for that is very hard. He's one part rapscallion, the other part Awesomeness. And balancing when he's playing the fool, and when he's just being awesome is very hard to get that balance down, because you don't want it to be silly, you know he can play the fool a bit but he shouldn't be silly. Otherwise it won't match from when he's being Awesome as well, if that makes sense.
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Lazy Readers & Self-Indulgent Writers
Short chapters are another way to deal with the structural challenges of big fantasy. It's only natural that out of a huge cast, a reader is going to care more about some than others. Writing short chapters allows (and forces) the writer to juggle. It keeps the story moving forward. It makes you ask the question: what does this scene accomplish? If you're writing scenes that are only 2000 words and you realize you've written 2000 words of what some guy is eating, you're probably wasting time.
I see the longer scenes, and the "I'll give the reader some breathing space" as giving a writer a perilous justification to self-indulgence. Not that you're doing this, but I think it is a real danger. If I want breathing space, I'll take a nap.
Quite bluntly, I think self-indulgence is the greatest threat to epic fantasy writers. We spend every day with our characters. We know the things they've done that don't make it onto the page, and things they're going to do in the future—we have reasons to care about them that readers don't. We need to remember that. Part of our skill set has to be knowing not just what readers know at a particular point in the story (so we can foreshadow effectively), but also what readers feel at a particular point. Shorter scenes can help with this:
If I really don't connect with Perrin*, please don't make me suffer through 200 straight pages of Perrin. I can handle him for 10 pages at a time, fine, especially if he's doing something important, but then get me back to someone I care about.
As with all structural decisions, there are tradeoffs. Do short scenes exhaust some readers? Sure. But "That book is just too exciting!" is a complaint I'll take any day. With shorter scenes, you have to very quickly orient the reader. Who is this, where are they, who's around, and what are they all doing? So it might not work as well for fantasy with a truly enormous cast: in a George R. R. Martin story, each subplot can have dozens of named nobles, and the huge-length chapters give you more time to reintroduce who's who—
Which only becomes a problem because there are too many characters. Please, epic fantasy writers, realize that every new character will have to be accounted for. I have a hard enough time remembering the names of all the people I know who actually exist. It becomes self-defeating. George R. R. Martin is masterful in handling an epic cast and keeping them memorable and different (seriously, study what this guy does, he's SOO good), and yet even he reaches a point (for me) where his huge cast hobbles his storytelling. Another Lannister comes on-stage and I go: blond and self-serving. I don't even try to remember the names. Mentally, there become just five Lannisters, not dozens: Tyrion, Tywin, Cersei, Jaime, and Everyone Else. In most books, when a character is named, a reader can take that as a clue that This Person is Important. With GRRM, you learn that's not the case. What he gains in Omigosh he works with this ginormous cast, he's amazing. He loses in, Who the heck was this guy again? He did one reveal that was like, This guy is actually THIS guy from the other continent! And I was like, uh yeah, I've read that name somewhere... No punch, at least not for me. But then, maybe I'm a bad reader. And I certainly am a particular one.
Cast lists and genealogies are fine to add extra color—but I'm not going to memorize some list just so I can enjoy your book. If I have to flip back to a cast list frequently just to understand the action, I think you aren't doing your job. If it's been three years since you published your last book, that was your decision, so it's your job to throw a few reminders in to help me regain my footing in your story—not my job to re-read your first nine books so I can understand book 10.
Brandon, do you agree, or do you divvy up the burden between writer and reader differently?
Do you think the way you're dividing plot lines and shifting focal characters in The Stormlight Archives helps you surmount those difficulties, or maybe dodge them altogether?
Other readers of this post, what do you think? Short scenes, or long? Do you like the gradual unfolding of a big world, or a fast ride to the finish? Am I a lazy reader? Are you?
*I actually did tire of Perrin, but I just use him because more people know him than know my characters. The same rule applies to my characters as well: some readers just won't like some of my characters, especially nuanced or mixed-motive characters, and it's something I should keep in mind.
**Yes, I did use the word "ginormous."
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The Series as Form
Brent,
The end-of-book introduction to the next novel is an interesting beast. I'm glad you brought it up. I actually feel about them the same way you do, it appears.
One of the challenges of writing a series is to make certain the reader is satisfied with the book they buy, even though it's part of a larger story. Readers seem to have a love/hate relationship with the series, at least in our genre. Stand alone books, as a rule of thumb, do not sell as well as series books. Mistborn outsold Elantris and Warbreaker, as an example, and the Wheel of Time books did not start reaching the top of the bestseller charts until the series was at its eighth or ninth volume.
And yet, the longer a series goes, the less pleased readers seem to be with it. If one looks at most series and compare reader reviews on something like Goodreads, the longer the series goes, the worse the reviews tend to get. It has happened for nearly every major fantasy series. (Pratchett is a shining exception.)
Is this because the writing is getting worse? That might be the cynical response. There are a number of complaints leveled against the longer series. That the author is getting lazy, or that they're so popular now they no longer get the editing they once did. Some critics think that series degradation happens because the author starts milking them—writing more in the series simply because they sell well.
I wonder if it's something else, however. Not a failing on the author's part, but a natural evolution based on the form of the series. Readers seem to want continuing characters and plotlines, but along with those come the need to juggle various sub-plots/storylines, and keep track of them across books. The cliffhanger endings that are really more "Hey, here's what we'll be dealing with in the next book" are another aspect of the series. I agree, true cliffhangers stink. But it feels very natural to have a section at the end of a book introducing some of the elements from the next book. This ties the series together.
But it's also something that could make readers gripe. (Especially if they have to wait another year or more to read what you're teasing them with.) Anyway, I love series. I love writing them and reading them. But I also like a nice stand alone for flavor now and then. (Which is why I'll continue to do them, regardless of sales comparisons.) However, it is interesting to me that the nature of the beast is such that the more you write in a world, the more people will simultaneously praise you and complain about that fact.
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If you bought Legion hardcover, send me a picture of you and the book/receipt and I'll give you the e-book FREE!
I told people I was trying to figure out how to do this with A Memory of Light. I failed there—the publishing end of that book is too far out of my hands. I can at least do it with stories for which I own the electronic rights.
The sad thing is, this shouldn't actually be news. It should be the standard. I feel that publishing should have figured out how to make this work already.
The next step is to figure out how to make this happen for my Tor books.
As a personal opinion, how good do you feel A Memory of Light is? I feel like I've been waiting for this book since I was a child. As a side note, I just finished The Way of Kings and have been told it will be a 10 book series which makes me worry when it's done I'll feel like I do about A Memory of Light right now.
On The Way of Kings: If it helps, it's two five book arcs. The first five will draw to a natural conclusion. (Kind of how Mistborn one comes to its own conclusion, then two and three are in another arc.)
A Memory of Light is good. How good? Hard to say. I don't know that any book can live up to two decades of anticipation—or, at least, I don't know that any book I write can manage that. I think it will hold its own with the other two I've done, and then will have Robert Jordan's own ending on it, which makes it feel RIGHT to me. I won't try to falsely inflate the book, however. I did my best with it; I hope it is a worthy capstone to the series. The ending sequences are majestic. Some of the lengthy war chapters may drag for some people, though.
Is the ebook date set in stone by now, or is there a chance of it changing?
For Legion or A Memory of Light? I guess I don't need to ask, since they're both pretty set at this point. I wish I could get A Memory of Light earlier (or at the very least, get an ebook sold with the physical copy.) However, I am not in charge of these decisions, and this book doesn't seem the one to use for rocking of the proverbial boat.
True, of course. Thanks for your interactions with the community!
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It's unfortunate, but natural. I've grown popular enough that some people say my wot books are better than RJ's, which isn't true.
The hardcore fans then feel the need to point out the flaws in my efforts, and many things they say are true.
I do wish some were not as vicious as they are, however.
So, apparently @BrandSanderson has chosen to believe that the criticism levelled at him is just a jealous reaction.
A response by hardcore fans loyal to Jordan to the suggestion that @BrandSanderson's work on the Wheel is better than RJ.
In @BrandSanderson's defence, he does offer that the hardcore fans use some truth in their jealous rage.
So I suppose at least @BrandSanderson offers efficacy to our criticism, if not legitimacy.
I'm curious as to where you gain your insights into the criticism? After all you could not even bring yourself to read a...
...critique wrapped in kiddy gloves that you yourself requested. Are you sure this isn't some sort of self-rationalisation?
After all, a small select group blowing minor (but admittedly real) flaws out of proportion in a misguided attempt...
... at loyalty to Jordan is a much easier thing to swallow than the idea that the criticism might have truth...
... in both the specifics and in the degree of its existence.
Anyway, I'm done raging at you now. Wow. That was weird. Must have seen someone suggest you were better than Jordan.
Luckers, I worry sometimes about how strongly you react to things like this. I didn't call the criticisms minor or misguided.
I agreed they are true. I am flawed. I cannot yet write well as you want me to. I'm sorry you find that personally offensive.
I do not think that is the only reason people criticize me. Twitter makes it hard to explain things in depth.
I have seen it being a factor—explicitly, by the poster's own words—in criticism. I find that noble. I didn't want to offend.
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Was it your decision to split the final installment into three books?
"Robert Jordan was always telling fans that this book was gong to be so big that they'd have to invent a new binding system to get it out the door. When I was offered the project, I got all his notes and then spent about five months constructing an outline until I'd built the ending that I felt he'd indicated. I felt that he wanted it to be this big epic story and when I have an outline, I can usually tell how long the story is going to be. I realised that it was going to be a pretty big book—I was estimating it to be about 800,000 words, which is just enormous. I told Harriet and the publisher that this is what Robert Jordan wanted and what the story deserves. They then asked me if there were any places where I could split it. I agreed to do that as long as they would let me decide where and how to do that. There are some natural break points but it has to be done the right way. I haven't expanded the outline or lengthened what I felt the story should be; I've just portioned it into three volumes instead of one massive volume."
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There's a couple of things behind that. The first is that my mother graduated first in her class in Accounting in a year where she was the only woman in the entire Accounting department—that was in an era where that wasn't something that a lot of women did—and so I've had quite the role model in my life. But beyond that, it's kind of an interesting story. I discovered fantasy with a book I mentioned earlier, Dragonsbane. Wheel of Time was my [?], but I discovered Dragonsbane by Barbara Hambly, and my teacher got me to read this, and I came back to my teacher, and said, "People write books about dragons?" She's like, "Yeah, there's a lot of books about dragons; go read them."
And so I went to the card catalogue, which we had back then in the Stone Age [laughter], and I flipped to the next title in the card catalogue, and it was Dragonflight by Anne McCaffery. And so I'm like, "Well, this has dragons; maybe this is good." And it was fantastic! If you've ever read Dragonflight, it's amazing! So I read through all of those in the school library, and I'm like, "Well, what else is there?" The next title in line was Dragon Prince by Melanie Rawn, and so I read through all of those, which are also fantastic books, and one of the best magic systems in fantasy, in Melanie Rawn's Sunrunner books.
And so I got done with those, and at that point, a friend came to me, who'd heard I discovered fantasy, and said, "Here, you'll like this book." It was by David Eddings. And I told him, "I don't think guys can write fantasy." [laughter] That was—honest to goodness—that's what I told him. I'm like, "I don't know if I want to read a guy writer; I don't think they can get it down." And so, I did end up reading Eddings, and enjoying Eddings, but my introduction to fantasy was through three women who have at times been called feminist writers—all three of them have worn that mantle—and that's still with me as part of what makes a good fantasy book, and I think that's just an influence.
My very first novel that I tried, which was not Elantris—White Sand—the female character turned out really bland, and I was really disappointed in myself, and I thought, "This is terrible." And it took me a long time to figure out—like, several books of work—what I was doing wrong. And what I was doing wrong—and I find this in a lot of new writers across the spectrum—is I was writing people—specifically "the Other"; people who are different from myself—I was putting them in their role, rather than making them a character, right? And this is an easy thing to do—like, you get into the head of your main character; they're often pretty much like you; you can write them; they're full of life; they've got lots of passions—and then, the woman is like the love interest, and the minority is the sidekick, right? Because that's....you know, how do you do that? And you stick these people in these roles, and then they only kind of march through their roles, and so while it's not insulting, the characters don't feel alive. It's like one person in a room full of cardboard cut-outs, like "Stereotypes Monthly" magazine. [laughter] And then your main character.
And women are just as bad at doing this as men, just doing the men in that way. And so it's just something, as a writer, you need to practice, is saying, "What would this character be doing if the plot hadn't gotten in their way?" Remember, they think they're the most important character in the story. They're the hero of their own story. What are their passions and desires aside from the plot? And how is this going to make them a real person? And you start asking yourselves questions like that, and suddenly the characters start to come alive, and start to not "fill the role." And you ask yourself, "Why can't they be in the role they're in?" And that makes a better character, always, than "Why should they be?"
Flop roles, too, if you find yourself falling into this, you say, "Okay, I've stuck—" You know, Robert Jordan kind of did this. The natural thing to do is to put the wise old man into the mentor—you know, the Obi Wan Kenobi, the Gandalf—role, and instead, Robert Jordan put a woman in that role, with Moiraine, and took the wise old man and made him a juggler. [laughter] And these two...you know, and suddenly by forcing these both into different roles, you've got...they're much more interesting characters. And you know, Thom is named after Merlin; he could have very easily been in that role, and instead he wasn't. And so, it made even the first Wheel of Time book so much better by making characters not be the standard stereotypical roles that you would expect for them to be in. So, there you go.
Also, stay away from tokenism. If you force yourself to put two people in from the same culture in your book, that will force you to make them more realistic as characters, because if you only put one in, you can be like, "Alright, their whole race and culture is defined by this person." And putting in multiples can help you to say, "Look, now they can't both just be defined by that." Anyway, I went off on a long diatribe about that; I'm sorry.
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I've always been a daydreamer; that's probably why I ended up doing what I do now. Books, for me, come when I've got a lot of good ideas bouncing around in my head, and several start to combine together. It's like a person trying to match various colors in a room; you try out different shades together and see what works. Except I'm trying out different ideas together and seeing what kind of chemical reaction I get.
With magic systems, first of all, I'm looking for something that fits the book that I'm writing. So for instance, in Mistborn, I was looking for powers that would enhance what thieves could do. I was also looking for something that had one foot in alchemy, in that kind of "coming-of-age magic into science" way. Alchemy is a great example because it's a blend of science and magic... well, really, a blend of science and superstition, because the magic part doesn't work. So something resonates there.
I'm also looking for interesting ways to ground the magic in our world, and using something mundane is a great way to do that. Magic is naturally fantastical, and so if I can instead use something normal, and then make it fantastical, it immediately creates a sort of ease of understanding. Burning metals sounds so weird, but it was chosen for that same reason, because we gain a lot of our energy through metabolism. We eat something, we turn the sugars into energy, boom. So that's actually a very natural feeling. When I started writing out some sample things, it felt surprisingly natural, that people eat metal and gain powers, even though it sounds so weird. It's because of this kind of natural biology. So I'm looking for that.
Once I have a magic system, I look for really great limitations. Limitations really make a magic system work better. A good limitation will force you to be creative, and your characters to be creative. Pushing and pulling metals is basically telekinesis, right? But by making it center of mass, you can only pull directly towards yourself or push directly away from yourself... Number one: it's vector science. It has one foot in sciences. Number two: it feels very natural to us because this is how we manipulate force ourselves. Number three: it limits things so much that it forces creativity upon the characters. There's that sweet spot, where they can be creative and do cool things, where it doesn't become too limited, but it also keeps you from having too much power in the hands of the characters, so they are still being challenged. I'm looking for all that, and on top of that I want to have good sensory ways to use magic.
I don't want to have two wizards staring at each other, and then be like "and they stared at each other very deeply! And then they stared harder!" I don't want it all to be internal, which is where the lines for the metals came from. You see something, you push it forward. The pulses that some of the Allomancers use, they'll hear. I wanted sensory applications.
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Your work is often praised for unique magic systems with interesting limitations, like the application of the laws of physics to the abilities of a Coinshot in the Mistborn series. What kinds of limitations do you think have the most potential?
There are lots of ways to go with this answer. It depends on how creative you are with your storytelling. I like to found my magics with certain rules so that I can force myself and my characters to be more creative in their application. I think that a good magic system is going to have some of this. Granted that my way is not the only way; there are a lot of great stories that don't do magic the way I do it. But if you're trying to tell a story where the way the magic works is a very big part of the story, then limitations are vital. I would say the best limitations are ones where creativity is forced on the part of the characters.
I don't like limitations such as kryptonite—this one thing negates the magic, which focuses the story around having it or not having it. I like limitations that are intrinsic to the magic and have a logical sense. When I can, I like the limitations to be bounded by the laws of physics—what requirements will physics put upon this magic that will make the characters have to use it in a more natural way.
The other big thing is that I split out costs and limitations in my head. A limitation is just what the magic can or cannot do, just like we have limits in our own world to what a physical body can achieve. Costs are what you pay for the magic, and these can add an economic component to a book and a magic system; they can add a lot of ties into the setting, and a great magic, I think, has a lot of ties into the setting.
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Yeah. Well, I caught Tom Doherty at a convention a couple years ago. He was alone, which doesn't happen very often. So, I chatted to him a little bit about this. At that time it was one book, and he said, "Well, he's actually written like close to 1,000 pages so far, and he's only gotten like 1/3 into Jordan's notes. So, we might have to split the book into two." And then lo and behold, there's going to be three books.
It's an enormous amount of work and we feel that fans will enjoy it better, if we give it to them 1/3 at a time, for three years. As opposed to making them wait an extra three years and then get the whole thing.
Yeah. What happened was. . . and I want to make this perfectly clear as I try to explain this. I've not expanded the size of the book at all. Robert Jordan, before he passed away, kept saying, "This book is going to be enormous. This book is going to be huge. They're going to have to sell a wagon with the bookstores, so you can get it out of the bookstore." And I took that to heart and was writing it as I felt he would have written it. He wanted this book to be enormous.
And Tom Doherty and Harriet made the call, I left it up to them, that they were going to decide how it was going to be divided or if it was going to be divided or if they were going to be printing it as one. And what really happened is about January of this year, Tom and Harriet got together and they looked at what we had and they made the call for two reasons. One reason being, they felt that it was too large to publish as one book. Harriet had said to me, kind of in private, she said, "I don't think Jim could have done this in one book." I don't think he was planning to do this in one book. He maybe would have tried to get them to publish it as one book, but the realities of the publishing business . . . the larger reason I think that they did it because it was going to take me another two years to finish that one book if we were going to be publishing it as one. And they didn't feel that it was right to make the fans wait that long. It's already been four years since the last Wheel of Time book.
And so the decision was made that they would take the first third, which I had finished already, and then have me work with it and edit it so that it was a single volume and it doesn't read like the first third of a story. The way I approached writing this made for some very natural break points. And they were going to publish that and then we would publish the second third and the third third. And it's really more about the fact that this just takes time. These things are enormously difficult to write, in a good way, but very, very hard, because of how much work it requires to get it right and how many pages there are. I mean the first third is going to be as long as an average Wheel of Time book.
Oh, yeah.
And so you can imagine stacking three copies of Eye of the World on top of each other; that's how long Jim planned this book to be.
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Can you give any further detail on Min's viewing of Aviendha having Rand's babies? (Per the quotation: "Aviendha would have Rand's babies, too. Four of them at once! Something was odd about that, though. The babies would be healthy, but still something odd.")
They are natural quadruplets (no, Aviendha does not adopt Min's or Elayne's children in order to get four), and the "odd" thing is specifically their ability to channel from birth.
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Who was his favorite character to write and who does he see himself the most in?
Perrin was his favorite. Even though Perrin went through "a slump" in the series in order to build tension, Brandon always stayed "Team Perrin." Perrin was the most natural. Mat was tough and thus a cooler character to write. Brandon enjoyed writing Mat, especially in A Memory of Light. Mat challenged his skills more than anyone else. The saddest part for him with finishing the series is that he can't write Mat anymore.
Harriet added that there will not be any more WoT books (other than the encyclopedia). She said that Robert Jordan hated the idea of someone taking his material, although he did want the series finished. He stated he would run over his hard drive before allowing others to "sharecrop." Harriet stated that the two sentences about the outriggers that Robert Jordan left behind will be released in April or May. She said that with the encyclopedia there is "the work of at least a year."
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By the time he was working on The Fallon Pride, he had already said to me and you both that he wanted to write a great epic fantasy.
Yep. He wanted to write everything. I remember you called and you'd gotten the rights from Conan Properties to do a Conan novel, but you wanted it in time for the first Conan movie. Not that it would be connected to the movie, but obviously to get a ride on it.
Yeah.
Jim Baen was working with us at the time. I said: "Why don't you ask Baen?" Jim said: "Baen doesn't like muscular fantasy, that's why." I remembered the first thing of Jim/Robert Jordan's that I ever saw, a manuscript called Warriors of the Altaii, which has still not been published. I think four or five contracts came out of that manuscript, including my own contract. A first novel is so dangerous because so many people start novels and never finish them, but I saw that he could indeed finish something. It was pretty muscular fantasy. I don't remember anything about it except the hero is shackled to a stone wall in a prison cell. The stone floor rumbles open and great tentacles emerge from it at the end of the chapter.
So I asked him about the Conan novel, and he said no. Three weeks later Doherty hadn't given up, and he called me and said: "I can't think who else would do." I went back to Jim and said please, and he finally said he'd do it. And then he liked it so much that he did six more.
He cut his teeth on those.
And then, after he stopped writing them, he edited a bunch of Conans. Once he had to take a plane somewhere and said: "Harriet, I forgot to write the sales copy for Conan the Whatever‑It‑Was", so I ended up having to write it, about Conan up against the thieving little wazir. I read as few pages as possible, you know, to get the hang of that thing. The sell line ended up being "Sell that Conan down, boys. Turn that Conan round. Rack that Conan round."
Those Conan books were fun, though. I never read his first novel [Warriors of the Altaii], but if it was like the Conan books, why didn't we ever publish it?
Well, because I sent it to [Jim] Baen at Ace. Baen bought it for Ace, so it was sold. But then he left Ace, and Susan Allison came in, and she didn't like it. Finally, after about a year he wrote her or called her and said: "Would you like me to do some stuff on it?" I don't know what she said, but Jim said, it's the women, and she said I'm so glad you understand. "Tell me what you want me to change and I'll be glad to do it."—another year goes by and nothing happens. I said: "Honey, I think you need to ask for the rights back." He did, and she gave him the rights back.
So, that manuscript got him a contract with me. It got him a contract with Ace. Before we ever met, he'd originally sent it to Donald Wollheim at DAW, who sent him a long single‑spaced letter with no margins, obviously written at home. Jim had been taking a course in business law of some kind, because he knew he wanted to write, so he wrote back and said: "Thank you so much, Mr. Wollheim, but I wondered if I could have a little more? Five percent of the movie rights?" Or maybe it was the foreign rights. Wollheim wrote him a one‑line letter back: "In view of your contract attitude, I withdraw my offer." So that's three contracts this book has given him.
But we didn't publish The Eye of the World until 1990, so why didn't we ever do Warriors of the Altaii? It would have seemed a natural fit while he was doing the Conans.
I don't know. We never thought of it. We were busy. I guess I'm embarrassed to say I think it maybe was sort of like a John Norman novel . . . not something you’d really want to build a career on.
Warriors of the Altaii needed a lot of work. At one point he decided it needed a rewrite, and I said: "Just don't." But old Warriors glows with a strange green light. All those contracts came slurping out of that book. It's the book that made me give him the historical contract. It had a beginning, a middle, and an end. He could follow through. And he was a wild bird.
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I think he'd only actually written two Conans when he decided to write The Wheel of Time. We talked about it a lot in '83. I remember talking about it quite a bit before we did the contract in '84. I thought The Fallon Blood was going to be a standalone and that there was only going to be the one book on the Southern sweep of history. It ended up being three. We began talking about an epic fantasy: one book, then maybe three books like The Lord of the Rings. I just didn't believe it would get done in three books, because by then I knew how Jim liked to tell a story. So we did the contract in early '84. He was doing Conan books well beyond when we began talking about that in '83. When did the first Conan book ship? '81?
Oh, I don't remember. Maybe the movie you were hoping to plan your timing around was the second Conan movie?
I think it was. I think it was later because we were already pretty far along in the planning of The Wheel of Time, and this was related. It just seemed natural for him to be doing that, too.
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I don't think it's necessary at all. The writer's own fascinations—whatever they are—can add to the writing experience. But yes, some philosophical ideas worked into my fiction. Plato's theory of the forms has always fascinated, and so the idea of a physical/cognitive/spiritual realm is certainly a product of this. Human perception of ideals has a lot to do with the cognitive realm, and a true ideal has a lot to do with the spiritual realm.
As for more examples, they're spread through my fiction. Spinoza is in there a lot, and Jung has a lot to do with the idea of spiritual connectivity (and how the Parshendi can all sing the same songs.)
Not completely sure where Spinoza comes in. I guess the shards are part of the natural world and have no personality without a human wielder.
Yes on Spinoza there, and also the idea of God being in everything, and everything of one substance. Unifying laws. Those sorts of things. (Less his determinism, though.)
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First and foremost, thanks so much for taking the time to talk to us!
You are an established (and highly respected and loved) author of adult fantasy (we are huge fans of your Mistborn books, The Way of Kings, and Warbreaker—excuse us while we fangirl a little bit). The Rithmatist, however, is a young adult title—what made you want to get into the YA space? Do you read YA fantasy novels?
First off, thank you very much! I really appreciate the fangirling. I do read quite a bit of YA fiction. In fact, during the era when I was trying to break into publishing—the late 90s and early 2000s—a lot of the really exciting things in sci-fi and fantasy were happening in YA and middle grade. Garth Nix, J.K. Rowling, Dianna Wynne Jones and others created some wonderfully imaginative writing during this time.
I dipped my toes into middle grade with my Alcatraz series soon after I got published. I hadn't written a YA before, but I wanted to—for the same reason I write epic fantasy: there are awesome things I can do in in epic fantasy that I can't do in other genres. And there are awesome things I can do in teen fiction that I don't feel I can get away with in the same way in adult fiction.
Science fiction and fantasy have a very fascinating connection with YA fiction. If you look at some of the series I loved as a youth—the Wheel of Time, Shannara, and the Eddings books, for example—these have enormous teen crossover. In fact, when you get to something like the Eddings books, you've got to wonder if they would've been shelved in the teen section in a later era.
Back up even further to the juveniles that were written by Heinlein and others, and we see that teen fiction has been an integral part of science fiction and fantasy. Some of the early fantasy writings—things like Lewis Carroll's Through the Looking Glass and C.S. Lewis's works—were foundational in how the fantasy genre came to be.
So YA feels like a very natural thing for me to be writing because I enjoy it and I respect what it has done for the genres.
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Brandon, I'm excited for your AMA. Maybe if you see it you could answer this for me?
First off, thanks for A Memory of Light. Probably my favorite fantasy book to-date! (Way of Kings is competing though) My question is why did RJ have you spend SO much time to build up Egwene as a character (Amyrlin, Dreamwalker, inventor of weaves, super awesome character, etc) just to kill her off in the end? Was this RJ's decision or someone else's? She's the only character I am so angry about dying. It's been a few months and I'm still distraught over her death. Please tell me why?!
It is never my intention to just "kill off" a character for shock value, and I can assume that RJ felt the same way, from what I've read and studied. That said, the answer to your question comes down to believing that almost every character sees themselves as the hero of their own story. Even if you know they are eventually going to die, you usually don't want to write it that way. (The exception is for tragic characters, where the foreshadowing of their impending demise is a natural consequence of their bad choices.)
In the case of a protagonist being lost, the proper course (in my eyes) is to build them up in exactly the same way that you would build up everyone else. Maybe even more. You must make them LIVE before they can die.
Getting back to what I said at the start, I never "kill off" characters. I allow characters to take the risks they demand, and even sacrifice themselves if they demand, for the good of the goals they want to achieve. Again, I can only assume RJ had a similar philosophy from what I've read.
I haven't answered yet who decided that the particularly character you mention should die—because, in the end, it was the character's choice, and not ours. My job is not to coddle them, but to make certain their death is a good one. (And if I failed in that regard, I apologize.)
Sigh. Well, while that wasn't quite the answer I was searching for, I think it's the answer I needed. Thank you for starting my heart on the road to recovery.
Yes, this death was a good one. Thank you for doing your job in this regard the right way. You'll always get an upvote from me.
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I just got done writing an article for Amazing Stories and in doing some analysis I was surprised to see that the percentage between self-published and traditionally published has shifted dramatically. In 2012 it was pretty much evenly divided. But currently 61% of the titles are traditional and only 39% self published. I'm not sure if this is a by product of the holiday and new kindle owners buying "known names" or if it is the start of a trend.
Interestingly the number of self-published authors that have multiple books on the list is 11 as opposed to 9 for traditionally published. Jordan, Tolkien, Sanderson, and Martin eat up 35% of the list. The full lists include:
Traditional Publishers
11 - Robert Jordan (8 solo, 3 2/Brandon Sanderson) ($2.99(short), 5-$7.99, 2-$8.99, 3-$9.99)
9 - George R.R. Martin (3-na, 3-$8.99, 1-$14.99, $1-29.99(omni), 1-$39.99(omni))
8 - J.R.R. Tolkien (6 solo, 2 2/Christopher Tolikien) (1-na, $7.29, 3-$8.32, $9.0)
7 - Sanderson (4 solo, 3 w/Robert Jordan) ($2.99(short), 2-$7.59, 2-$7.99, $8.99, 2-$9.99, $20.69(omni))
3 - Joe Abercrombie ($8.69, $9.79, $11.04)
3 - Michael J. Sullivan (2-$7.99(omni), $8.89(omni))
2 - Terry Brooks (2-$0.99(shorts))
2 - Justin Cronin ($7.99, $13.99)
2 - Brent Weeks ($5.99, $9.74)
1 - Peter V. Brett ($12.99)
1 - Jim Butcher ($9.99)
1 - Steven Erikson ($7.99)
1 - Terry Goodkind ($8.54)
1 - Deborah Harkness ($9.99)
1 - Stephen King ($8.99)
1 - Mark Lawrence ($7.99)
1 - Robert R. McCammon ($8.54)
1 - L. E. Modesitt Jr. ($2.99)
1 - David Mitchell ($11.99)
1 - Patrick Rothfuss ($9.99)
1 - R.A. Salvatore ($2.99)
1 - Martha Wells ($7.99)
1 - Weis/Hickman ($5.59)
Self-published authors
5 - David A. Wells ($0.99, 4-$2.99)
3 - T.B. Christensen ($2.99, 2-$3.99)
3 - Ben Hale ($0.99, 2-$2.99)
3 - Michael G. Manning ($0.99, $2.99, $4.95)
3 - M. R. Mathias (2-$0.99, $0.99)
2 - Brian D. Anderson ($3.90, $3.99)
2 - David Dalglish ($0.99, $3.99)
2 - J. L. Doty ($3.99, $4.99)
2 - John Forrester ($0.99 - $2.99)
2 - Joseph Lallo (2-$2.99)
2 - Aaron Pogue ($0.99, $4.99)
1 - Daems/Tomlin ($3.99)
1 - Chanda Hahn ($2.99)
1 - Hollaway/Rodgers/Beely ($3.99)
1 - Brian Kittrell ($3.95)
1 - Toby Neighbors ($2.99)
1 - Stephenie Rowling ($0.99)
1 - Aaron Patterson ($2.99)
1 - LK Rigel ($0.99)
1 - Jason Teasar ($2.51)
1 - Christopher Williams ($0.99)
On a personal note I was happy to be back on the list with all three titles (thanks in part to the Amazon Deal of the day for Theft of Swords, but was saddened to see Anthony Ryan fall off the list now that Penguin has raised his price. My hope was that he would still be able to pull in similar numbers even with a higher price point.
I wonder if it has anything to do with the fact that you, Sanderson, and Abercrombie are suddenly sky-rocketing in popularity (at least, from what I've seen). Combine that new-ish popularity with Tolkien's movie release, the end of Jordan's series, and of course Martin's show—everyone can flock to those six authors and be guaranteed an awesome story.
I'm a little saddened to see so few women on the lists. Oh well, such is nerd-dom. I AM happy there are any at all :)
Jordan's numbers are about the same—he's had 9 - 11 books on the Top 100 for as long as I've been watching.
Sanderson's numbers are better (and I assume related to Wheel of Time issues) generally he has 2 - 3 on the list and he has 7 now—the highest I've ever seen him.
Martin's numbers are also unchanged—he's always at the top and has dominated it for a long time.
Abercrombie has definitely seen a boost from Red Country—having it and 2 back lists on there.
I've only recently returned to the list, and am thrilled to have all three books there. It is a direct result of a special that Amazon ran for Theft of Swords and while I hope to be there for awhile, I think realistically I'll fall back off in a few weeks. My hope is to return when my new books come out in the fall.
I too was saddened by just how few women were on the list. I'm hoping its just a matter of timing and we'll have some killer books coming out soon from the ladies and get that adjusted. I know Robin Hobb's soon to be released title is getting a lot of attention—but by all means we need more female fantasy writers.
If it is meaningful to the list, both of my shorts were self published in ebook form. Not sure how you divide these things in your counts, though.
Yep, I know about those works being self-published and Legion is categorized on the Science Fiction List and The Emperor's Soul isn't categorized as just Fantasy so they don't show up on the list I'm reporting on (Epic Fantasy). Not sure how I would handle them—ideally they would be listed as hybrids (authors who both self & traditionally publish) but there really aren't enough hybrids to do this at the moment. I would probably put them as "self-published" but with an asterisk.
Huh. I wonder what that $2.99 one of mine is, then. The prologue to the new Wheel of Time book, I imagine. I saw the low price and just assumed it was one of my shorts, but obviously Legion (which is that price) wouldn't show up here.
Epic is an interesting one to categorize, since my (never scientifically investigated) assumption has been that for self-pubbed works, shorter generally tends to sell better. So I would expect traditional to do better here (where the advance model might work better) when compared to something like heroic fantasy or urban fantasy (where shorter works, published more quickly, don't need the advance crutch as much.)
Has that been your experience looking into these things, Michael, or are my assumptions unfounded? Thinking about it, I don't even know if Amazon has a heroic fantasy subcategory.
Yeah, it is the WoT Prologue. In general, shorter works don't hit the Top 100 often. There were three shorts in this list and I think this is first time I saw that many on it. (Yours/Robert's and two shorts by Terry Brooks).
Most self-published authors don't think of length of work in their consideration of whether to go traditional (advance) verses self. Generally it has more to do with being entrepreneurial, thoughts about maximizing income, or just aversion to contracts that are the larger deciding factors.
And no Amazon doesn't have a heroic fantasy subcategory, or even an adventure fantasy sub or secondary world classifications. The choices are:
Alternative History
Anthologies
Arthurian
Contemporary
Epic
Historical
Paranormal
Series
Urban
Oh, I'm aware why people go self. I've been watching the community with interest. What I was curious about was whether epic, as a genre, has fewer self published hits because of length factors. One of the strongest models for the self-published paradigm I've seen talked about involves doing shorter works, with a first book priced very low.
I can see from the list that some are doing it in epic; what I'm wondering is if my assumption that it's harder to do this in epic than urban is correct. I'd also be interested to know how many on the list above are more heroic (like David Dalglish) than traditional epic.
Note that isn't me trying to be dismissive of anybody's success. It's me trying to keep an eye on what is working better in the self-published realm as opposed to what is working more poorly. My instincts say that for self publishing, putting out a number of works more quickly to generate momentum is going to be far more effective than spending three years between books, then releasing one single capstone work that is as long as the shorter ones combined. Rothfuss, for example, probably had a much better shot at popularity in traditional than he would have in self-published.
Yeah, I saw your class where you mentioned that self-published authors focus on shorter works, and I must say that I respectfully disagree. There are a few who adopt this model—but very few. Most are just writing the story the way any author does...and let the tale dictate the length. Actually, more often than not I'm seeing the opposite where authors who are concerned about the query submission rule of thumb (where many agents say they want works 80,000—120,000) too confining and they like that in self-publishing they can put out a 240,000 novel without problem. I actually find myself trying to convince many authors to divide their books into smaller pieces to maximize income —but most don't think with their "business heads" they think with their "creative ones."
Your "theory" is a sound one—and if self-published author were savvy they would indeed focus on smaller works and more titles than single large works—but I've been in self-publishing for a long time and as I've said I really don't see that much.
We both write in the epic fantasy space but for whatever reason my novels tend to come out in the 100,000—120,000 word range. I sold well when self-published with those lengths...but when I switched to traditional, my publisher did "double them up" and released my six books as three to have the "bulk" that most epic fantasy readers are used to. My next two books (both 100,000 words each) will be released by themselves so now that I'm getting established they aren't so concerned with the length. There are other authors that write shorter epic works—like Saladin Ahmed's The Throne of the Crescent Moon and Jeff Salyard's Scourge of the Betrayer to name just a few.
The authors that do do well in self-publishing are the ones with multiple titles (a few exceptions of course such as Anthony Ryan's Blood Song which has now moved to Penguin). I started finding traction once I had 3 titles out—and yes with multiple titles, many are using the first book low-price incentive to get people to 'take a risk' as it were.
I'm not in the urban market...yet...I do have Antithesis that will be self-published and is urban fantasy, so I'm not as up on it as I am the epic space—but I'm sure I'll be watching that space more closely once I publish it. As to how much of the list is heroic fantasy—I have no idea—I find the breakdown of Amazon categories to be a complete mystery—I mean why have Arthurian (very narrow) but not Adventure or Sword & Sorcery?
With the exception of the very rare (i.e. Rothfuss, etc) all authors (regardless of path) are better off with more titles in a timely manner than a one book per several year model. I would think that much of your success comes from the rate at which you generate quality fiction. But the self-published authors that do well are doing the exact same thing...putting out frequently and putting out a quality level that people are returning to time and time again. Logically that would seem to imply write more smaller books...and again a really savvy person might be adopting that model. But most don't. My books aren't 100,000 words because I know I can write 3 of them in the same amount of time it takes me to write a 300,000 word book—it's just the size that I generally take to tell the tale I want to.
If I were going to council a new author (and regardless what path they go) I would recommend more books of smaller size—but most don't listen to that advice as they can only tell their tales the way that works for them—and most don't really think about the length beforehand. Should they? I don't know I'm of two minds..."business" sense says yes but my "creative" side says—make the book the best it can be regardless of size.
Great post. Thanks for the info. This is the sort of thing I like to try to get from the proverbial horse's mouth, so that when I speak on the topics, I don't mislead people. The big breakouts in the new self model have all been writing shorter books—but I believe they've also been in different genres, where the books are naturally shorter.
From what you're saying, there probably isn't enough data (at least in epic) to back up my hunch, so leaving it as a hunch is probably for the best. Interestingly, I don't suggest to new writers that they write shorter or longer with traditional publishing—I suggest that they write whatever length is appropriate to them creatively. However, this is in part because a publisher is unlikely to publish books in rapid succession.
In regards to myself, for example, I was still locked into the one book a year method for my first years—and my instincts say that is fine with a traditional book, but if I were launching a self published career I'd have wanted to have two or three coming out in a year rather than one a year. (Ideally.)
What you say makes a lot of sense about the mindset of the artists who are choosing this method. As someone steeped in the industry, my natural reaction is to look at the business side of which is better for which project—since, artistically, it would be the same either way to me. But it should have been obvious to me that many, even the majority of, newer writers are not going to approach it that way.
Another informative post, Michael. Thanks for your contributions to this subreddit. I always find them useful.
Here's something you may find interesting. Check out slides 37-42 on this slideshow from Mark Coker. It shows that at Smashwords the bestsellers tend to be longer works.
Of course, someone may still do better with five 80,000-word ebooks instead of two 200,000-word ebooks (and probably would), but on the other hand it suggests that someone who can write fast should still consider releasing meaty novels. Having an indie novel that feels longer than most and still sells for a low price gives you another selling point, and probably leads to happier readers (obviously enough).
It may be a good strategy to do something like this: have 1 or 2 long novels for every 2-4 works that are shorter, such as novellas, novelettes, or collections of shorts. But of course many roads lead to Rome, and novels are always the main attraction.
I did find that interesting, Moses. Thanks for sharing it.
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Hi, I'm a male writer writing fantasy at the moment with a female perspective character. I'm having trouble with the tone whenever my character bumps up against barriers women have to deal with in my universe. I don't want to beat my audience over the head with gender issues or come off as preachy, especially as I'm still new to writing a female character.
My question is, when you were writing your female characters, especially Vin who jumped out at me as a natural but strong female protagonist in a male character dominated genre, did you find her voice came from your previous writing experience, or did you consult much with other authors and/or women you knew? I keep feeling like I should consult some female friends on how I'm writing her, but I don't want to lose my own voice in doing so.
Also, I love your novels. I find fantasy is a genre filled with characters who feel like tropes or someone's DnD character, while your characters jump off the page and walk around. If you have any general tips for writing a realistic person, that would be great. If not, just thanks for writing such great people.
I do consult with others. I think it's vital, particularly when writing 'the other' so to speak. Someone who is different from yourself in some fundamental way.
At the same time, every character should be different from yourself in some fundamental way. And, beyond that, there's a trap in thinking "My character has to think like a woman." No, your character has to think like herself. That's an important distinction to make. For every generalization, grouping, or stereotype out there, you can find many, many people who break that mold.
I actually focus on personality, wants, and needs first. Gender is a part of the character as a concept, and it informs how I write the person—but it is secondary to their passions, goals, and temperament.
I'd say write the character first, then consult with your female friends. Let them read the character in the context of her story, and get a read on it. So long as the character is strong and individual, you should be fine. Some pointers will undoubtedly help, of course.
The best way I've found to make someone realistic is to separate them from the plot and ask yourself who they are, and what they'd be doing, if the plot had never come along and swallowed them up.
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Was the Reod natural?
The Reod natural? [Laughs]
Here’s the thing, you’ve answered this question for us already, we just need it on audio.
It wasn’t the Reod that was the question it was was the earthquake natural?
No, Eric’s asking if the Reod was natural.
To heck with Eric, we don’t care about him.
You’ve told us that the earthquake was not caused by natural events.
Yeah, it’s a complicated question because the earthquake was not caused by natural but the Reod was a natural effect of the earthquake, then... does that make sense? So the Reod is natural, a natural result of... does that make sense? That’s why it was a tricky question.
But the earthquake was not natural.
No, it was not.
So the Reod is a natural reaction to an unnatural occurrence.
Yes.
And wasn’t it because there was like magical strain on the land?
That is certainly part of what was going on.
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Is there some reason why both Vin and Kelsier are half-skaa, half-noble, both natural Allomancers, both end up overthrowing the Lord Ruler, and have siblings that are seekers.
Both were heavily influenced by Ruin in doing what they were doing. So there is a connection there, maybe not the one you’re looking for, but Ruin was looking for talented Mistborn that were easy to manipulate and talented Mistborn tend to come from talented Mistborn lines, and so Ruin is looking for that, and they both end up fitting that role. And the thing is, is that the half breeds ended up being easier for him to manipulate and easier lost in the shuffle of things, so they weren't paid attention to as much by the ministry, because the ministry didn't know about them.
So it's mostly coincidental for what Ruin's trying to achieve.
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I remember those little half books of The Eye of the World. I was already a fan by then, but those became collectors' items among the fans.
We gave away over a million of them. I figured anybody who read that couldn't stop.
Wow. A million of them? Really. That's a lot.
It was. It wasn't quite half of the novel. It was a natural break that Harriet agreed on.
It was Shadar Logoth, I seem to recall. Wow. A million. That's crazy. I mean, most authors don't have a million books in print, and Robert Jordan had a million of his promo books in print. That's just crazy. You did that right around the third book, wasn't it?
Yeah. The first book sold 40,000 trade paperbacks. We launched it as a trade paperback, because not many people were doing major promotions on trade paperbacks in those days. We ended up selling 40,000 of the trade.
Which is really good.
Which was very good, yeah. I had the hardest time with the sales force when, on the third book, I wanted to make the major promotion in hardcover. They said, "Well, you've got such a winner. Why would you want to change?"
See, as a reader, when I picked up The Eye of the World, I picked it up in mass market paperback. My bookstore first got it in mass market. I was just a new reader, and all the books that I had read up to that point had been series in progress that people handed to me, like David Eddings. Fantastic stuff, particularly for a teen boy. And Tad Williams, and Terry Brooks. I found the Dragonriders on my own and loved those, but it was already done. I was on the lookout for something to discover then. I didn't want to always just be handed something that everyone else loves. "Where's my series?"
When I saw The Eye of the World, I was on the lookout for big, thick books, because you got more bang for your buck. As a kid who didn't have a lot of pocket change, that was an important thing. So I bought The Eye of the World, and I read it, and I said, "There's something really special here. I think this is going to be mine."
Then my bookstore got the second one in trade paperback, and I said, "A‑ha! I've spotted it!" Because as a kid, that told me that this book was popular enough that my little bookstore was willing to order in the trade paperback. Then, when the third one came out in hardcover, I thought "He's made it, and I called it." I was like the Wheel of Time hipster, right? "From the get‑go, this is my series and I found it, and all you other people didn't see it in the beginning." Even still, I'll go on signings and ask, "Who picked it up in 1990?" and we'll get a cheer for those of us who waited 23 years for the series to end.
That's great.
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I remember coming to see you the very first time, when Elantris was just barely out. I've always been impressed, because I was a nobody and you had read my book. There can't be many other publishers of major companies who read as many of the books as you do. Why do you do that?
Well, if I've got an editor working for me, it's because I believe that that editor really has something to contribute. Moshe [Feder] was so enthusiastic about Elantris that I couldn't not read it. And when I read it, I loved it.
I think it's pretty clear we really loved what you were doing. I may be a little prejudiced as his publisher, but I think Robert Jordan really created one of the great epic fantasies of all time—a magnificent series, and you just finished it magnificently. We never could have turned it over to anybody that we didn't have tremendous confidence in, Brandon. We loved what you were doing. It said to us, "Yes, he can do this."
If you weren't the type of publisher who read all the books, you couldn't have fingered someone like you did with me. You couldn't have said, "Give him to Harriet." I remember she said she asked you to send her some of my books. And you said, "Well, I'll send you Mistborn instead of Elantris. I've read them both and Mistborn is a better novel."
Yep.
Elantris is a first novel. The second novel's better. You knew to send her Mistborn, and it's that book that made her choose me. In a lot of ways, if you hadn't been on top of things, it may not have happened the way it did.
Well, Mistborn's really great. We thought of it as a trilogy, but then you wrote more.
Yeah, I'm in the Robert Jordan tradition, right?
You are. But, anyway, it's smaller scale than The Way of Kings. The Stormlight Archive is such a natural progression for you, I think. You've told me you picked up foreshadowing from Jordan.
Yep. One of the main things I learned from him.
If I recall, you said that you'd actually written the first draft of The Way of Kings in 2003, and that you had ideas for it way back to high school, and that when you and Moshe were talking about what to do after Elantris, you weren't completely happy with it.
It wasn't good enough yet. I had all these dreams, these aspirations of doing something big and momentous like the Wheel of Time, but I couldn't do it yet. I tried, and I couldn't. The problem was juggling the viewpoints, and the foreshadowing.
What I learned, when I was rereading the Wheel of Time to work on the series, was that Robert Jordan kept everything really quite focused for the early books of the series. He expanded it slowly. He didn't hit you in the face with twenty viewpoints.
We had something like a seventy viewpoint chapter in the last book. That's something you have to earn, across years of writing. You have to get the reader invested in the main characters. Without that investment in the main characters, I wouldn't have cared enough to pay attention to the side characters.
It was a matter of scale and scope and building upon itself, rather than just trying to start off with this massive book that gets everyone lost. That's one of the big things I did wrong in the original write. I had six main characters with full arcs and full viewpoints. It was too much. You couldn't really attach to any of them. In the revision I cut that down to three, which really focused the book. It let me give the passion and focus on these three characters, so that you felt it when you read the book.
Yeah.
Working on those Robert Jordan books did that for me. Writing The Gathering Storm in specific was like going to the gym and having to lift some really heavy weights you aren't used to. Either you get used to it or they crush you. I had to get used to it very quickly. That taught me a lot. I grew more that year than I had at any point in my writing career, except maybe the very first year I was writing.
When I look at the Stormlight Archive, you also like to jump around like George R. R. Martin. These are the two great epic novelists of our day, Martin and Jordan.
That's really one of George's big strengths: jumping to keep the pacing up. But even he didn't start with a lot of characters at the beginning of the first book. I've actually tried to learn from Robert Jordan and George R. R. Martin and say, "Okay, what are the things they had to deal with? There are growing pains when you're creating a series this long. There are certain things that are difficult to do. What looks like it was difficult to do for them, and what can I learn from them?"
I often say that I had a big advantage over Robert Jordan: I've been able to read Robert Jordan, and he couldn't, at least not in the same way. Reading Robert Jordan showed me what happens when you create a big series. Nobody did this before him, right?
No.
There were no massive epic fantasy series of that scope at the time. You have things that are episodic, like [Roger Zelazny's] Chronicles of Amber, which is fantastic, but it's thin little episodes. You have nice trilogies like Tad Williams' Memory, Sorrow and Thorn. But you don’t have anything with the scope of the Wheel of Time.
I was able to watch and benefit from what Jordan did. After the fact, he said "You know, I don't think I would have done book ten the same way if I had it to do over again. I learned this and I learned that." Being able to pay attention to those things allows me to hopefully use that.
When I went into The Way of Kings, I saw what George R. R. Martin does, jumping to these other places and giving you a scope of the world. It makes it feel epic. But if you spend too much time on jumping to those places, you get distracted and can't focus.
So I did this thing where I would end a section of The Way of Kings and do what I call interludes, where we jump around the world. If this is the sort of thing that doesn't interest you, you can skip those interludes and go on to the next part, where we get back to the main characters. But there are these little stories in between each part, showing the scope: "Here's what's going on around the world, now we focus." You get distracted for a little bit, after a natural end point, then we come back to the main story.
That restrains me. It makes me say, "Okay, I can only put this many of these chapters in." It makes me keep my eyes on the main characters more. One of my main goals with writing this series is being able to juggle that. It's hard.
I think you’ve done a particularly great job of still having that broad, epic feel with fewer characters. You only have the three principals: Kaladin, Shallan, and Dalinar. Jordan had six, maybe eight depending on how you count them.
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The book's main character, David, is out for revenge. At the beginning of the book, we see the event that led to that desire. Was it hard writing a character out for revenge in a young adult setting?
Sometimes you write something and it just comes together, and that's what the prologue was for me. It introduces David, his driving motivation, and was what gave me the passion and excitement to write the book. For those interested in the book, I really do suggest reading the prologue, which is free online. [link: http://brandonsanderson.com/steelheart-prologue/]
I don't think David being a teen made the revenge aspect of the story more difficult. In fact, it felt like a very natural fit because of the passions of adolescence. Yes, at its core, Steelheart is a vengeance novel. David's passion for what he wants to do is a big driving force behind the whole story working.
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When Harriet asked me about splitting the book, she wondered if there was a natural breaking point. I told her breaking it once wouldn't work—but breaking it twice might. I didn't feel A Memory of Light would work as two volumes. Looking at my outline and what I needed to accomplish, two books would either mean one very long book and one normal-sized one, or two books split equally. Both would have been awkward. The former because doing a double-sized Wheel of Time book would have the same problems as just printing the original 2000-page novel. 1400 pages isn't much better in publishing terms. 1000, like some of the Wheel of Time books, already pushes against those limits.
The second option—two 1000-page books—was even more of a problem. If we cut it in the middle like that, we'd get the first half of all four plot sequences I mentioned above—but none of their climaxes. This (writing one book as a setup book, with the payoffs mostly happening in another book) was an experiment that Robert Jordan had already attempted, and he had spoken of the problems it created. He was a better writer than I am, and if he couldn't accomplish such a split, I didn't want to attempt it.
Instead, I felt that splitting the book as three books would allow us to have complete arcs in each one. Two, actually, for each of The Gathering Storm and Towers of Midnight—followed by the climactic book, A Memory of Light. So I set out to divide the plots and decide what would go where.
I knew fans would be skeptical of me taking over the project in the first place, and I knew they'd be more skeptical when we announced a three-book split. That meant I wanted my most dynamic plots in the first book. (I knew the ending would carry its own book, and was never worried about that one being dynamic enough.) In addition, I wanted to split the four sequences—Rand/Egwene/Mat/Perrin—so that we had at least one in each book that Robert Jordan had done a lot of work on. Rand and Perrin had much less material finished for them than Mat and Egwene. So it was either Rand/Egwene or Perrin/Mat for the first book.
It soon became clear that I needed to lead with Rand/Egwene. They mirrored each other in very interesting ways, with Rand's narrative descent and Egwene's narrative ascent. When Rand was being contemplative, Egwene's plot had action—and vice versa. While my personal favorite of the four is Perrin's arc, I felt his involved a lot of buildup and some less straightforward plotting as we pushed toward his climactic moments. I also decided that the plots would work with shaving off some of what Rand/Egwene were doing to save it for the second book, but I couldn't do the same as easily for Perrin/Mat.
A book was forming in my head. Rand's absolute power driving him toward destruction and Egwene's specific lack of power elevating her toward rebuilding the White Tower. We needed a Mat section—I didn’t want him absent for the book—so Hinderstap was my creation, devised after Harriet asked me to be "more disturbing and horrifying" in regards to the bubbles of evil that were coming into the book.
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Androl and Pevara
In working on the Black Tower plot, one thing I realized early on was that I wanted a new viewpoint character to be involved. One reason was that we didn't have anyone to really show the lives of the everyday members of the Black Tower. It felt like a hole in the viewpoint mosaic for the series. In addition, each Wheel of Time book—almost without exception—has either introduced a new viewpoint character or added a great deal of depth to a character who had only seen minimal use before. As we were drawing near to the end of the series, I didn't want to expand this very far. However, I did want to add at least one character across the three books I was doing.
I went to Team Jordan with the suggestion that I could fulfill both of these purposes by using one of the rank-and-file members of the Black Tower, preferably someone who wasn't a full Asha'man and was something of a blank slate. They suggested Androl. The notes were silent regarding him, and while he had been around, he so far hadn't had the spotlight on him. He seemed the perfect character to dig into.
A few more things got spun into this sequence. One was my desire to expand the usage of gateways in the series. For years, as an aspiring writer, I imagined how I would use gateways if writing a book that included them. I went so far as to include in the Stormlight Archive a magic system built around a similar teleportation mechanic. Being able to work on the Wheel of Time was a thrill for many reasons, but one big one was that it let me play with one of my favorite magic systems and nudge it in a few new directions. I've said that I didn't want to make a large number of new weaves, but instead find ways to use established weaves in new ways. I also liked the idea of expanding on the system for people who have a specific talent in certain areas of the One Power.
Androl became my gateway expert. Another vital key in building him came from Harriet, who mailed me a long article about a leatherworker she found in Mr. Jordan's notes. She said, "He was planning to use this somewhere, but we don't know where."
One final piece for his storyline came during my rereads of the series, where I felt that at times the fandom had been too down on the Red Ajah. True, they had some serious problems with their leadership in the books, but their purpose was noble. I feel that many readers wanted to treat them as the Wheel of Time equivalent of Slytherin—the house of no-goods, with every member a various form of nasty. Robert Jordan himself worked to counteract this, adding a great deal of depth to the Ajah by introducing Pevara. She had long been one of my favorite side characters, and I wanted her to have a strong plot in the last books. Building a relationship between her and Androl felt very natural to me, as it not only allowed me to explore the bonding process, but also let me work a small romance into the last three books—another thing that was present in most Wheel of Time books. The ways I pushed the Androl/Pevara bond was also something of an exploration and experiment. Though this was suggested by the things Robert Jordan wrote, I did have some freedom in how to adapt it. I felt that paralleling the wolf bond made sense, with (of course) its own distinctions.
Finding a place to put the Pevara/Androl sequence into the books, however, proved difficult. Towers of Midnight was the book where we suffered the biggest time crunch. That was the novel where I'd plotted to put most of the Black Tower sequence, but in the end it didn't fit—partially because we just didn't have time for me to write it. So, while I did finish some chapters to put there, the soul of the sequence got pushed off to A Memory of Light, if I managed to find time for it.
I did find time—in part because of cutting the Perrin sequence. Losing those 17,000 words left an imbalance to the pacing of the final book. It needed a plot sequence with more specific tension to balance out the more sweeping sequences early in the book where characters plan, plot, and argue. I was able to expand Androl/Pevara to fit this hole, and to show a lot of things I really wanted to show in the books.
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Why are the Epics, the people with the power, all evil?
So the idea for this story came when I was driving along on the freeway and someone cut me off in traffic, and my immediate instinct was, "You're lucky I don't have any superpowers because I'd blow your car up right now." This is what happens when you're a fantasy writer, right? You have weird instinctual reactions like that. I was very frightened, though, because I'm like, "Wow, I can't believe that's inside of me." It's probably a good thing that I don't have superpowers because I don't know that I could be trusted not to blow people off of the road when they cut in front of me. And that led me down the natural progression to what would happen if people really have superpowers. Would people be good with them, or would they not? And if my first instinct is to use them in this sort of awful way, what happens if everyone starts abusing these powers?
And that led me down the road to the story of, the idea of, there being no heroes—there being a story about a common man with no powers, trying to assassinate a very powerful superpowered individual. It's weird talking about this in the terms of superheroes, though, because as I was writing the book, my focus was on sort of an action-adventure feel—definitely using some of the superhero tropes, and the comic book tropes. But I have found that in the fiction I've read, it's better to do kind of a strong adaptation–kind of like movies do. I like how movies have adapted comic books and kind of made them their own, and turned them into their own action-adventure genre. And that was what I was kind of using as a model for this. And so yeah, I wanted to tell the story of this kid—I say kid, he's eighteen—this young man, who wants to bring down the emperor of Chicago, and doesn't have any powers himself, but thinks he might know what Steelheart—that character's—the emperor's weakness is.
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Talk about your writing routine—you're very prolific!
I, like I said, need to be jumping projects. It's just something about me. When I finish something, I feel the need to do something else very different from what I just finished. And given the chance to do so, I will jump and do something bizarre, for me. Bizarre, in a different line. And so, I'm often doing this. How do I juggle them? Well, it's more a matter of I would have more trouble not juggling them because then I would be locked into one thing, and I think it would be a lot harder for me to do my writing the way I do it. It's just my natural inclination.
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Your fan interaction through Magic: The Gathering and airport book signings: planned, or more like luck?
It's a little of both. The signing in airport thing, I lucked into. I just started doing this, and then the Twitter response was so amazing. I'm like, "Well, I've got to get things to hide in these." People were buying tickets and going through and buying books, and then getting their tickets refunded to go in and get these books. And so, I'm like, "My goodness, I've gotta do stuff with this." And so now I hide little goodies in there—nothing amazing, though. But they're fun, they're just little things.
And I started doing the Great Hunt, which I did for the Wheel of Time, which if you aren't familiar, this is where I hide something in the books in the airport that has a code on it. We're going to do this for Steelheart, actually—my next book. There are going to be these cool things that we printed off just for Steelheart—I'm not going to tell you what they are, but they're awesome goodies. I'm going to hide them in books–not just in airports but around—and then they'll have a code on the back. And the code will take you to a password-protected part of my web site, where you get a free story. And the more codes that get inputted, the more content will unlock on that page. Then on your little code it'll say, "You can share this with your friends, don't post it online, but you can direct message people." So, just keep the fun going. And so anyone who finds this can then share it with all their friends, and they can go read the story. And when you find yours, you'll be able to post a message on the board the first time you put in the code, and then everyone else who puts in the code can just see the stuff. More of them will unlock, and it's going to be this fun thing that we can do together. And this is just completely accidental.
Magic: The Gathering actually came about because of Jim Butcher. Jim Butcher LARPs with his fans. And he was telling me once that this LARPing thing–it was wonderful because when you go to a signing, it's all so kind of formal, and people get like a couple seconds to talk to you. And everyone's like . . . awkward–you're awkward, they're awkward. He said, "I found that doing something that was just my nerd hobby allowed for a natural interaction." I thought, "That is awesome. I want to do something like that." And I've always been a Magic: The Gathering addict, and so I just started playing Magic at cons, but because of Butcher's advice. And it's been great because even people who don't play Magic know that during that time, you can come talk to me. And it's not going to be me across the table. It's going to be me shuffling my cards and geeking out because I drew a mythic or something like that.
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Is It Something in the Water? Why Mormons Write Science Fiction and Fantasy
I am aware that what follows is a flaw in my personality, but hey.
I only recently listened to an Orson Scott Card work (Xenocide). I enjoyed it well enough, but it wasn't until checking the author out on Wikipedia that I became aware of his religion. All of a sudden the book took on a whole new bent for me, and not in a positive way. My mind moved the religious undertones in the story from "slight dig at humanity" to "author is telling me the future isn't much different."
I know I'm wrong to shroud a work of fiction with the author's personal life, but it's where my mind went. And I've yet to pick up another Card novel even though I had intended to run right for Ender's Game.
And now Brandon Sanderson, when I'm halfway into Towers of Midnight? Crickey. I hope I can rise above my pettiness.
I wouldn't say "flaw" really. It IS interesting to me, however, that people have this reaction. It's not uncommon.
A reader can read the Wheel of Time, full of references to all kinds of religions and mythologies, knowing that Robert Jordan was a devout Christian and never think twice about it. They can read of books written by Jewish authors, see factors of Jewish culture and religion in them, and not assume the book is trying to convert them. They just see the Jewish references as an expression of the author's self.
Many read a book by a Mormon, however, and suddenly start reading all kinds of things into it. Perhaps it's the deviant nature (speaking in terms of relating it mainstream religious experiences in most western cultures) of the LDS faith. It's viewed with suspicion because of its outsider nature. Almost with a "they'll try to steal our children" sort of mentality. Or maybe it's the more aggressive nature of the religion when it comes to converts (men in white shirts knocking on the doors) that makes art by these authors be regarded in such a way.
It's quite natural, and I think more an expression of the culture at large than any personal flaw inside you yourself.
If it helps, I can promise that when I write fiction, I'm not trying to "say" anything. I'm trying to tell good stories. Now, if themes start to develop, I'll nurture them—but only in as much as they have direct relationship to the characters and their goals, motives, and directions. And while the characters may find what they believe are answers, I believe it's important for the text itself to NOT seek to give answers to questions like this, but to instead engage in an exploration of themes from multiple strong viewpoints.
tl;dr: Yes, I'm a Mormon, but I'm also a pretty normal dude who just wants to tell good stories. I'm not trying to slip anything into your water, I promise.
—Brandon Sanderson
To be honest—flaw, failing, or interesting trait—my mind would have made a substitution regardless of the religion (or subset thereof) in question. Different substitutions would have been made—or not—but I can't speak to their nuances. This one is already in the books, so to speak.
You wouldn't call that a flaw, but I do. Shouldn't a work stand on its merit to the reader? Did I enjoy reading it? Yes? Great. I can't help feeling that applying prejudices against an author (of FICTION especially!) to the work is wrong. That's exactly what I did, however. I'm not proud of it. I wonder how often it happens—in both directions.
I don't feel that people are trying to shove things down my throat—in most fiction—but the prejudices of a non-fiction life sometimes get in the way of a great escape. And as with many aspects of society, all are likely wrong.
I hear you. It's actually not just religion. Since I've become part of the community, I've found out the personalities of some authors. It shouldn't change how I view their books, and yet...it does.
Having been on my side of it, I've sometimes raged. Then I've stopped to think "Well, how would you react if you found you were reading a book by a scientologist." Makes me freeze and think about things a little further.
Perhaps there's something to be said for learning nothing about the author of a work until after you've read it in its entirety.
Well considering Science Fiction and Fantasy are the foundations of their entire belief system they probably have a good jumping off point when it comes to fiction.
Rimshot.
Ahem. This line comes up pretty much every time that this topic is mentioned. And trust me, it gets mentioned A LOT. Like, every time people find out I'm Mormon and I write fantasy novels, they throw this question at me. I kind of wonder if we're blowing a slight statistical deviation completely out of proportion, and the idea has taken on a life of its own.
However, armchair philosophy is fun. What's an English degree for, if not to make wild conjectures? So, I've got my own theories. You can't get asked this question as many times as I have without devising them.
As MeatSledge points out (in jest, but there's truth to it) basically any religious belief system will be treated like fantasy to an outsider. Particularly an atheist.
However, LDS theology takes a more 'pro-sf' view than some other religions. It is an active and mainstream belief in the religion that there are plenty of inhabited worlds out there. The belief that God is a transcendent (or simply very powerful) man is also a concept that science fiction has played with a lot. (The Swords books by Fred Saberhagen come to mind.) Things like Q and the like from Star Trek deal with this concept: At what point does a hyper-evolved being cross the line into becoming a god when viewed by common men?
My own theories about the LDS penchant for Fantasy/SF has more mundane roots. It has to do with the church's enormous focus on education and reading, and with the idea of 80's nerd and role playing culture being a "safe" counter-culture for imaginative LDS kids who also want to rebel against their parents somewhat.
In short: Yes, MeatSledge, I realize your comment was meant to be an insult. But there's some truth to it anyway. But I think articles like this are generally overblowing something small.
To be honest it was an insult wrapped in my actual thoughts. Not entirely teeth, but not all gum.
The first time I thought about this was way back in high school when my English teacher was Mormon had shelves of Fantasy magazine and every reading project was fantasy related.
It's certainly worth thinking about—things like this bear examination, as we get some real glimpses into what makes us tick.
Though, it occurs to me that those of us who believe the LDS faith could react a little less strongly to insinuations that our belief system is science fiction. I, for one, believe strongly in the power of science—and also accept God as real. The only way I see to reconcile that is to accept that God fits into science, and that what he does is grounded in science, even if we don't know all of the science yet.
So, while I don't think God is fiction, the relationship between my faith and sf shouldn't be insulting.
I think this quote in the article says it all: "Several people have speculated about why Mormons seem to be unusually represented in the science fiction and fantasy genre. Mormon scholar Terryl Givens points to Mormon theology as a possible source for the 'affinity' Mormons have with science fiction in particular and speculative fiction (defined as 'imaginative' or 'non-literary' fiction) in general."
It's not just the Mormons who base their belief system off of fantasy. The Bible is the world's shittiest fantasy novel, and the Quran isn't much better. Need I mention the Scientologists?
You're mistaking (probably intentionally) mythology for fantasy. But it does a disservice to conversations about the genre to do so.
In studying the genre, we have to make the distinction between books written for/by people who are presenting their stories as fact, and those who are intentionally creating a work of fiction. It's the only useful way to discuss, and understand, the fantasy genre.
You can call the Bible lies, if you wish, but not fantasy—as those who wrote it were writing stories they believed were true, and were writing them for people they hoped would believe they were true. To call it lies is also probably using the wrong word, even if you believe the book to be untrue, because the authors very likely believed the stories they wrote. To them, it was history. To you, then, it's not lies or fantasy—it's mythology and inaccurate history.
Mr. Sanderson, I might be doing a disservice to conversations about fantasy by denigrating the Bible as a fantasy novel written by committee that makes The Sword of Shannara look like Nobel prize-winning literature, but I do so not out of disrespect for fantasy or its study, but to mock religion. I'm not a sufficiently militant atheist to want to hijack the machinery of government and trample the First Amendment. I'm happy to call the Bible lies, but fundamentalists are used to being called liars. They're not used to being compared to Scientologists.
In the meantime, I'm surprised to see you on Reddit. I had just read Warbreaker, and am thinking of getting electronic editions of your Mistborn novels next time I get paid. I doubt I'll bother with your efforts to finish The Wheel of Time, but it's not your fault that a few pages of Nynaeve yanking her braid and bitching about men makes me yearn for the days when fantasy casts were sausagefests.
I do think it's a disservice to speak of the Bible as fiction, and not just to fantasy—but to religion as well. (Though, admittedly, I speak as a religious person, so my bias is manifest.) It's not really a straw man, but it is an intentional misrepresentation. It makes it difficult to discuss the thing as it really is.
The Bible isn't fiction, it's nonfiction. Same as an earnest treatise on alchemy written by a practitioner during the 1400s. Now, in your opinion, it's highly flawed nonfiction, without grounding in fact. But calling it fiction is to imply that the authors of the book were intentionally writing stories they knew were not true, and perhaps even were presenting them as not true, which is blatantly false.
And now...I've probably gone way too far in talking about something which wasn't intended to be taken quite as literally as I have. Sorry, I just end up thinking about things like this too much. Occupational hazard, I guess. For what it's worth, I understand that your stated purpose was mockery, which means I should probably just lighten up and stop blabbing.
Either way, thanks for reading.
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Does military service raise one's nahn/dahn?
Let's say somebody from a very low nahn, who is basically a serf, right? I mean, they don't have the freedom of movement. So, what if a man like that rises to a sergeant and serves 25 years with distinction, does he go back to being a serf when/if he retires from the military? Would he be required to return to his village/town of origin? Can something like this be properly controlled, even? I mean, do they check traveling people's papers?/
There's a lot of parts to this. Rising within nahns and dahns happens more easily in Roshar than rising in social status did in most societies that had similar things in our world—for instance India, or even England. To an extent, it is very easy to buy yourself up a rank. What you've got to remember is the very high ranks are harder to attain. By nature, the children of someone of a very high rank sometimes are shuffled down to a lower rank—until they hit a stable rank. There are certain ranks that are stable in that the children born to parents of that rank always have that rank at as well. Your example of the soldier who serves with distinction could very easily be granted a rank up. In fact, it would be very rare for a soldier to not get a level of promotion if they were a very low rank—to not be ranked up immediately. The social structure pushes people toward these stable ranks. For the serf level, if you're able to escape your life of serfdom and go to a city, often getting a job and that sort of thing does require some measure of paperwork listing where you're from and the like. But if you were a serf who was educated, that would be pretty easy to fake. What's keeping most people as serfs is the fact that breaking out of it is hard, and there are much fewer of those ranks than you might assume. The right of travel is kind of an assumed thing. To be lower ranked than that, something has to have gone wrong for your ancestors and that sort of thing. There are many fewer people of that rank than there are of the slightly higher ranks that have the right of travel. It's a natural check and balance against the nobility built into the system. There are a lot of things going on here. Movement between ranks is not as hard as you might expect.
Ditto with the lighteyes—does exemplary service raise one’s dahn?
It's much harder for a lighteyes, but the king and the highprinces can raise someone's dahn if they want to. But it is much harder. In the lower dahns, you can buy yourself up in rank. Or you can be appointed. For instance, if you're appointed as a citylord, that is going to convey a certain dahn, and you could jump two or three dahns just by getting that appointment. Now, if you serve poorly, if a lot of the people who have the right of travel leave—which this doesn't happen very often—if your town gets smaller and you're left with this struggling city, you would be demoted a dahn, most likely. If a lot of the citizens got up and left, that would be a sign. They could take away your set status by leaving. That’s something that’s built into the right of travel. So these things happen.
If parents have different nahns/dahn’s, how is child’s position calculated? For instance, if Shallan had married 10-dahner Kabsal, what dahn would their children belong to?
The highest dahn determines the dahn of the child, though that may not match the dahn of the highest parent. For instance, there are certain dahns that aren't conveyed to anyone except for your direct heir. The other children are a rank below. I believe that third dahn is one of the stable ranks. If you're the king, you're first dahn. Your kid inherits. If you have another kid who doesn't marry a highprince, and is not a highprince, then they're going to be third dahn, not second, because that's the stable rank that they would slip down to, along with highlords and the children of highprinces.
Or, and another thing—what happens if a lighteyed child is born to darkeyes or even slaves? Which should happen often enough, given that male nobles seem rather promiscous. Anyway, are such people automatically of tenth dahn?
The situation is very much taken into account in these sorts of cases. Normally—if there is such a thing as normal with this—one question that's going to come up is are they heterochromatic. Because you can end up with one eye of each color, both eyes light, or both eyes dark. That's going to influence it a lot, what happens here. Do you have any heirs? Was your child born lighteyed? This sort of thing is treated the same way that a lot of societies treated illegitimate children. The question of, do I need this person as an heir? Are they born darkeyed? Can I shuffle them off somewhere? Set them up, declare them to be this certain rank. Are you high enough rank to do that? Are you tenth dahn yourself? What happens with all of these things? There's no single answer to that. The most common thing that's probably going to happen is that they are born heterochromatic. Then you're in this weird place where you're probably declared to be tenth dahn, but you may have way more power and authority than that if one parent is of a very high dahn, just as a bastard child in a royal line would be treated in our world.
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This is the first chapter where we get to see atium work. The metal is one of the most interesting aspects of the magic system, in my opinion. In fact, one of the things that made me want to start writing MISTBORN was this idea of an extremely rare metal that gets used up by the world's mages. It felt natural to me, then, that this metal would do something very powerful.
Allomancy is, basically, a physical/combat oriented magic system. So, the spectacular power of atium would have to be something physical, and useful on a one-on-one basis. The ability to see slightly into the future, with the atium shadows, felt like a very interesting image to me, so I went with it.
In MISTBORN PRIME, the main character lacked atium—and spent most of the book trying to get ahold of it. (He actually stumbled across an atium mine hidden in a small village, which was being oppressed by a tyrant.) It is a small nod to the original book that I developed the plot of this one to be characters trying, essentially, to get ahold of some atium.
Just a lot more of it.
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Following Kelsier this night is probably one of the dumbest things Vin does in this book. Letting her follow is undoubtedly the dumbest thing Kelsier does in the book. Yet, these two characters are alike in more ways than they may seem at first. Both have a sense of brashness that borders on the foolhardy.
Vin is beginning to understand that there are crews where people truly care about each other. The problem is, she's feeling a very natural (especially for a girl of her age) desire to fit in and be needed. She has a deep-seated fear that she'll be proven useless, then be abandoned by the people that she's only just beginning to understand that she needs.
So, she wants to learn to be useful as quickly as she can. For Kelsier's part, he just feels that he's invincible. It's always been a problem of his. He's the type of man who can make things go his way. It's easy for him to ignore the failures and focus on the successes—like the fact that the Lord Ruler trying to kill him only ended up turning him into a Mistborn.
And so, they infiltrate together. And, this was the natural result.
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This book is not a story about the history of the Final Empire or Allomancy. Those things will come in later novels. This is the story of a girl learning to overcome her trust issues, while at the same time the story of a beaten people resisting despite the odds.
However, I did want to give some clues as to the nature of this world and its mythology. The biggest clue outside of the logbook comes in the way that the mists themselves react to someone using Allomancy. They swirl around him or her. This is meant to show that the mists are not something natural. They're more than a weather pattern; they're part of the magic of this world.
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Therein lies the joy, I think. We all like to discover a bit, even those of us who are outliners. I want to go a little bit sideways here and talk about your YA fiction.
Yes.
First of all, what prompted you to go in that direction?
Well I read science fiction fantasy. Science fiction fantasy has a very long tradition with juveniles being part of it. We don't spend as much time distinguishing as some other genres do. I think it's a great thing that we now have the full-blown YA genre in bookstores.
When I was growing up, it didn't exist. In my local library, there was no YA section. I would look in the children's section or in the adult section and I actually found Anne McCaffrey [inaudible 00:04:57]. I asked the librarian about that. She's like, "Both groups like her." For me, it's what do they like? I put it where they like it.
If you go back to the Heinlein juveniles, if you look at Shannara by Terry Brooks, is this a juvenile, is it not, does it even really matter? I've always wanted to write for all age groups. Trying my hand at teenage protagonists in a story only about them was very natural to me. Mistborn is about a 16-year-old girl.
Why is it not YA? Because it's about a 16-year-old girl and other characters who are not and it runs the spectrum. The Rithmatist and Steelheart, which are my two primary YA series, are about focus on a character who is a teen dealing with their life, their problems. That becomes a teen book in today's parlance.
I think that as science fiction fans see writers, we transcend this, readership transcends this. It's just a convenient way for us to get a little bit more understanding of the story, what type of story to expect.
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Not usually. It happens sometimes, but not usually.
[Brandon] then mentioned a little about sDNA, but that it's not inherited as much as it is when it's natural.
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Ham's family makes no appearance in this book. I added this line in on a whim, since I figured it would add some more depth to a character who—unfortunately—I just don't have much time to develop.
I am happy, however, that I found a chance to spend some time with Dox. The scene between him and Vin is one of my favorites in the book, since it humanizes him while at the same time giving us further insight as to who he is, and why he does what he does. Dockson feels the same way about things that Kelsier does; Dox is just far more subdued in the way he goes about life.
This aspect of the world—the fact that noblemen regularly rape, then kill, peasant women—is the most discomforting to me. I don't like my books to be overly sexual in nature. However, there is a difference between having sexual books and having sex in the books, I think. This is a very corrupt and fallen society, in many ways. I think I had to include this aspect to show just how terrible it is.
In addition, I wanted this scene to be shocking because I hoped to put the reader in Vin's shoes. You all know that this sort of thing happens in noble society—in the prologue, a nobleman tries to rape a young girl, after all. But, I hope that you—like Vin—have kind of glossed over that sort of thing in your mind. Seeing people like Elend, and the pretty balls, has helped you forget about the terrible things these people do. So, when Dockson lays it out so bluntly, I hope that it is surprising.
Some alpha readers thought that it was unrealistic that Vin would delude herself to this extent. She'd know about the whorehouses, after all. However, I think that this is the kind of thing that people naturally try and gloss over. It is natural for Vin to not want to think about these sorts of things until she is confronted by them so expressly.
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I hope that pewter dragging doesn't seem like something I just pulled out of my hat. I hate it when authors just suddenly come up with new elements of their magic systems. (See my recent article on how to write magic systems for more.) Instead, I find it better when the characters find new ways to apply what they can already do.
This seems to be a natural outgrowth of pewter to me. Plus, I did need a way to get Kelsier and Vin to the battlefield with some manner of speed. In these books, I've found getting people where they need to be at the right time to be one of the most challenging aspects of the series. In book three, I have one character crossing half the continent, then having to run back the other way, just so he can get where he needs to be for the end of the book.
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Killing off the army like this was planned from the beginning. I knew I needed some kind of big wrench in the plans of the crew, and figured this would make a pretty good one. Plus, it felt natural, since it was a problem with Kelsier's own growing reputation. The very thing he's been working so hard to foster eventually turned against him.
When alpha readers read this chapter, they didn't see the loss of the army as much of a setback. That was one of the first things that made me realize the big flaw in the early drafts. I'd talked a lot in the crew about stealing the atium, but I'd spent all the time with them actually doing things on recruiting the army. So, the readers were still focused on the job being the atium heist, rather than the capture of the city. In that context, losing the army isn't all that bad.
So, I like how the rewrite focuses much more on the army. It makes the events of this chapter all the more poignant. Yeden, the one that was employing the crew, is dead. That should mean the end of everything.
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As I promised, things pick up a lot in the next section. Still, despite its slowness, I like Part Three, as it's the section of the book that feels the most free for natural character growth. There's a free-spiritedness to this section of the book, where Vin is working with the crew and learning her place in things. She is forced to not use Allomancy for a while, which in turn forces her to spend more time with people. This lets us begin to establish Elend as a character.
Now, with the army's death and the things that will happen in the next few chapters, the book can't really be the same. Things are coming to a head, and the city is growing very tense.118
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Hey Brandon!
I'd like to open by thanking you for changing the method of Szeth's death. When I read it the first time, Kaladin's actions in that moment didn't ring quite true for how I saw the character. I'm glad Kal does what he does in the revisions.
I have three questions, if you wouldn't mind. I'm trying to avoid the obvious RAFO's xD
1. Threnody and Scadrial are both noted as having unusally bright patches of stars in their skies. Are these two planets near to one another?
2. Did Ashyn ever have a Shard, or is its magic a natural manifestation akin to Threnody or First of the Sun?
3. As you've stated that the magic of First of the Sun is natural and independent of any particular Shard, what is the nature of the pool on Patji? Is it also a natural manifestation of magic, a Perpendicularity, or simply a pool like any other?
1. They are both seeing the same thing, yes.
2. RAFO on Ashyn, as--being in the same system as Roshar--there are going to be some spoilers relating to Stormlight in anything I say here.
3. It's a natural manifestation, but on a much smaller scale than you might find on other worlds.
Regarding #1, does this mean that Threnody and Scadrial are part of the same system, or are these bright patches visible from other worlds as well?
Visible from other worlds as well. The cosmere is a relatively small place (on a galactic scale, that is.) We'll publish the star map when that becomes relevant in a decade or so.
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Hello, sir. Really appreciate your work.
1. Who is Jon Snow's mother?
2. Why do people like Kvothe so much when he's such a Mary Sue?
3. I would love to read an encyclopedia on the Cosmere. Any thoughts on writing something like this, or would that be too meta?
Thank you for your time!
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Hi Brandon!
You're pretty well known for your more conservative approach to sex in your writing, which is very unusual in the fantasy genre. Was this a conscious decision of yours, or is it just a natural consequence of your writing style?
A little of this, a little of that. I'm glad that the genre is big enough to accommodate a large variety of writing styles. Personally, I'm fond of the old-school classics of film and literature who, in this area, seemed to be able to get so much more across while showing so much less.
I try to write my books in such a way that if you want to go further in your mind, you know which characters are most likely getting it on. But if that's not your thing, you can leave it out.
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So, why is it that there are only dead swords?
That’s a good question that will be answered in the future.
Could they make a lightsaber?
They could make...metal weapons of a similar style to that, so no, we’re not talking lightsabers. Creating plasma is not something that we’re looking at.
A bow, for example?
They could create, probably...Well, let’s RAFO that one, I’ll show you what’s going to be happening.
You mentioned the ecology on Roshar, and you mentioned that mostly the non-sentient spren predate the [shattering of Adonalsium?]. So my question is about the evolution of life on Roshar, and how essential the highstorms are to life on Roshar, how the plants evolved...so can we assume that life that is dependent on the highstorms predates the Shattering of Adonalsium?
Um…
Can we correctly assume? [Laughter]
I’ll tell you this. The highstorms predate, and there was a lot of natural evolution on Roshar resulting in a lot of what we have there.
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